I keep wanting to level up one of the tanking classes. I have the gear and weapon for each class ready to go. However, the threat generation at lower levels is terrible. I never understand why devs think its a good idea for tanks to have to fight to control aggro. Are they thinking that using this method will teach dps to focus on marked targets? They are quite naive if they do.

When developing they should take the worst possible scenario and work up from there. A tank that focuses on one mob, where the dps all attack something else, who run ahead and pull because they think the tank is going to slow, even when they don't have any good AoE skills. With trying to manage damage mitigation cooldowns, keeping track of all adds, and positioning tanks shouldn't need to worry about threat management.

Both tank classes should have true taunts and good high threat aoe skills at level 15. I just don't think flash cuts it for Paladin, and Shield Oath should be removed and the extra threat built into all skills. I forget what the aoe and high threat warrior/marauder skills are. I know some tanks out there find all this easy, and props to them, however those people are not helping to resolve this problem. If they want more tanks, then they need to make tanking easier. period!