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  1. #1
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    1. Why atma requires fates (and not ifrit extreme).
    2. Why those fates are low level in starter zones (and not high level in coertas/north thanalan).
    3. Why drop rate is so low (instead of completing every unique fate in the location).
    4. Why atma can be done for every job?
    5. Why there are so many newbie players doing those fates too, fascinated by high level players?
    I feel like i play to serve as a free attraction for new players. Also most of fates were useless and not used until the atma introduction. Why rework something if you can simply force people to play it for whatever it is.
    Community misconception is that atma was done for the community - it was not.
    (0)

  2. #2
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by lxSch View Post
    1. Why atma requires fates (and not ifrit extreme).
    2. Why those fates are low level in starter zones (and not high level in coertas/north thanalan).
    3. Why drop rate is so low (instead of completing every unique fate in the location).
    4. Why atma can be done for every job?
    5. Why there are so many newbie players doing those fates too, fascinated by high level players?
    I feel like i play to serve as a free attraction for new players. Also most of fates were useless and not used until the atma introduction. Why rework something if you can simply force people to play it for whatever it is.
    Community misconception is that atma was done for the community - it was not.
    1. They wanted another option for higher end weapons apart from what they already had in Extreme primal tokens and coil.
    2. They are any fate in the zone associated with it, high and low, since there are only 12 atmas, they could only use 12 zones, they use low medium and high level zones.
    3. They wanted it to take time, if you recall in the last live letter, Yoshi said he didn't think many people would have this stage done by the time the next released, since it involves easier content, it takes more of it, thus more time meaning low RNG.
    4. Because you can upgrade every relic and every job has a relic.
    5. New players can use fates as a way to gain experience, gil, and company seals, chances are if you weren't there, fates would still be getting done just not as many and not as fast. If you think you are there as eye candy, maybe you think a bit too much of yourself. If they are reworking something to keep people playing, and they do it, keep paying, and not cancel subscriptions, then in the end that is more profitable than making new content for the same purpose.
    (1)

  3. #3
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mcshiggs View Post
    1. They wanted another option for higher end weapons apart from what they already had in Extreme primal tokens and coil.
    2. They are any fate in the zone associated with it, high and low, since there are only 12 atmas, they could only use 12 zones, they use low medium and high level zones.
    3. They wanted it to take time, if you recall in the last live letter, Yoshi said he didn't think many people would have this stage done by the time the next released, since it involves easier content, it takes more of it, thus more time meaning low RNG.
    4. Because you can upgrade every relic and every job has a relic.
    5. New players can use fates as a way to gain experience, gil, and company seals, chances are if you weren't there, fates would still be getting done just not as many and not as fast. If you think you are there as eye candy, maybe you think a bit too much of yourself. If they are reworking something to keep people playing, and they do it, keep paying, and not cancel subscriptions, then in the end that is more profitable than making new content for the same purpose.
    They reworked nothing about the failed fates, but simply forced people to grind them (which were created in the first place to solve the tank/healer shortage in the duty finder) to introduce new players into DF alternative. Fates are horribly slow on tank/healer, but are perfect for dps.
    They reworked nothing about dungeons, but simply nerfed AK, HM[HM] and PS and forced them on the duty roulette (because noone wanted to do them before).
    Why rework content if they can simply force people to do it...
    (2)
    Last edited by lxSch; 04-20-2014 at 08:40 AM.

  4. #4
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mcshiggs View Post
    1. They wanted another option for higher end weapons apart from what they already had in Extreme primal tokens and coil.
    this point is valid, however, the reason is not this. it's because people was complaining about the fact it was easy to get relic throught fight. it's why they have choise another way instead of token or fight. and this is the solution they have found.

    Quote Originally Posted by Mcshiggs View Post
    2. They are any fate in the zone associated with it, high and low, since there are only 12 atmas, they could only use 12 zones, they use low medium and high level zones.
    actually in the game you have 16 area, only 4 area are not used and you miss the point, area like central la noscea, thanalan central are only realy low level fate... how it can be rewarding to simply destroy this fate, that are not balanced for player with chocobo.

    Quote Originally Posted by Mcshiggs View Post
    3. They wanted it to take time, if you recall in the last live letter, Yoshi said he didn't think many people would have this stage done by the time the next released, since it involves easier content, it takes more of it, thus more time meaning low RNG.
    one more time no, Yoshida did make this long, because a part of the community did say that they had nothing to do... when the trouble was not to bring long grind in the game, but bring new activity outside raiding. and pretty funny part is the next step will be at the end of the month! less of 5 week after the release of the patch.

    Quote Originally Posted by Mcshiggs View Post
    4. Because you can upgrade every relic and every job has a relic.
    one more time, you miss the point, the atma/animus force you to only focus one jobs at the time... what the point to get a game where you can play all the class with one toons... if we get something that soo time consuming and forcing us to choose one class to play. because the atma part is a pain, but behind the book is not better, 13.500 myth for the 9 book, while you save for the book, you can't make another zenith weapon, you can't equip another jobs... you are stuck to play only one class because you do this quest.

    Quote Originally Posted by Mcshiggs View Post
    5. New players can use fates as a way to gain experience, gil, and company seals, chances are if you weren't there, fates would still be getting done just not as many and not as fast. If you think you are there as eye candy, maybe you think a bit too much of yourself. If they are reworking something to keep people playing, and they do it, keep paying, and not cancel subscriptions, then in the end that is more profitable than making new content for the same purpose.
    *le sighs* and? i means, what the point? people are complaining, no? even some people have stop them account because of all this grind fest we did get at the 2.2. we had a game more open, allowing player to do a lot of different thing and the 2.2 did throw out back in the time to a game where if you play more than one class you are screw, if you don't raid you have nothing meaningfull to do... the atma/animus are only a small bit of the trouble of the 2.2... instead to give us activity different of raiding or pvp... we did get the worst and the less challenging sort of content. yes, they will retain some player... but will loose soo much more because they choose to please a player base filled with nostalgia and wanting timesink instead of challenge.

    i will finish with this: Grind/Farm are not challenge, they are the level 0 of the difficulty! it's a nobrainer activity! they can offer far more interesting and far more challenging content! and it's our duty to say it to them. we want challenge! we want to feel happy when we log and go face this challenge...even if we fail! and that not the case here!
    (1)