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  1. #81
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I see a lot of "improve FATE" but not a lot of how? What exactly do you want to see in a FATE? Can't help improve it if you don't tell the devs what would make if fun for you.
    (0)

  2. #82
    Player
    ArcFinix's Avatar
    Join Date
    Apr 2014
    Posts
    65
    Character
    Lavene Archnandez
    World
    Masamune
    Main Class
    Gladiator Lv 50
    I stand with the OP, atma quest need to be fixed.

    http://forum.square-enix.com/ffxiv/t...-Quest/page125

    is the post to go to if u want proof and argument.. sadly ppl who say other wise about atma quest need to get some critical thinking lesson or understanding basic logic.
    (0)

  3. #83
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ArcFinix View Post
    I stand with the OP, atma quest need to be fixed.

    http://forum.square-enix.com/ffxiv/t...-Quest/page125

    is the post to go to if u want proof and argument.. sadly ppl who say other wise about atma quest need to get some critical thinking lesson or understanding basic logic.
    I'm actually thinking you might need to understand something. ATMA grinding being "broken" is your opinion, not fact. As such, unless SE decides to side with you, it's not broken and in need of no fix. And you know, that's ok, but making comments like the one I quoted, doesn't help your argument in the slightest.
    (4)

  4. #84
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by OPneedNerfs View Post
    It's always the same for all games who have incorporated extremely low chances to drops. The lucky few profit/gain an advantage from it and never worry again while the less fortunate wish for a better, more balanced system. However, because the more fortunate players haven't had the same experience, they get the mentality that the others just haven't put in as much effort or just don't want to let others progress like they did because then they wouldn't be special anymore.

    Its pretty much what's happening in this game now.
    Posts like this I swear. You really believe there are just two groups of people who have Atma? People who got it in under 100 runs and people who got it in over 1000? RNG generally is implemented with an idea of how long they want people to wait to get that item. When people play non-stop to get in as many attempts in the smallest amount of time, they get loopy and complain on forums.
    (2)

  5. #85
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Most of you people arguing against this are precisely why this topic goes nowhere. Why is the argument "We don't like FATEs, don't make us do them anymore. But if you're going to make us do them, don't put RNG." so hard to understand without twisting the argument.

    Quote Originally Posted by Worm View Post
    I don't know you have a lot of us who have been doing grinds like this literally for years, and we're just amazed that so many people get so upset over it. Also I can totally agree with the "we don't like FATEs" part, it could have been done in a better way, however I find it really hard to believe that if they were some kind of rare mob or any other kind of RNG endeavor that we wouldn't see the same complaints. A lot of people posting about this just fundamentally loathe RNG Grinds. Heck I see a lot of people posting about how the 'final straw' was seeing someone else get the Atmas faster than them. I can only imagine how quickly I would have lost my mind if that bothered me in any of the items I farmed.

    Also I don't think we're going to see any massive changes. You can blame people on the forum for not agreeing with you all you want, but that's just the way it is. To say you'd have your way already if only you hadn't experienced any resistance or adversity is emblematic of the issues with your arguments and threads. One might even say this inability to deal with adversity bleeds into your problems with the Atma grind.
    Oh my goodness no. I am not saying any of that second paragraph you posted. I am saying this argument gets misconstrued and goes nowhere meaningful either way because people keep missing the point like you are now.

    And personally, people getting things faster than me doesn't bother me but I can see the argument that if person 1 is stuck on first atma and person 2 already completed their animus and both have spent the same amount of time, that's not exactly fair and it's frustrating.
    (0)
    Last edited by AmyNeudaiz; 04-21-2014 at 02:57 AM.

  6. #86
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by AmyNeudaiz View Post
    Most of you people arguing against this are precisely why this topic goes nowhere. Why is the argument "We don't like FATEs, don't make us do them anymore. But if you're going to make us do them, don't put RNG." so hard to understand without twisting the argument.
    I don't know you have a lot of us who have been doing grinds like this literally for years, and we're just amazed that so many people get so upset over it. Also I can totally agree with the "we don't like FATEs" part, it could have been done in a better way, however I find it really hard to believe that if they were some kind of rare mob or any other kind of RNG endeavor that we wouldn't see the same complaints. A lot of people posting about this just fundamentally loathe RNG Grinds. Heck I see a lot of people posting about how the 'final straw' was seeing someone else get the Atmas faster than them. I can only imagine how quickly I would have lost my mind if that bothered me in any of the items I farmed.

    Also I don't think we're going to see any massive changes. You can blame people on the forum for not agreeing with you all you want, but that's just the way it is. To say you'd have your way already if only you hadn't experienced any resistance or adversity is emblematic of the issues with your arguments and threads. One might even say this inability to deal with adversity bleeds into your problems with the Atma grind.
    (2)

  7. #87
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    Most of you people arguing against this are precisely why this topic goes nowhere.
    The topic goes no where due too 100s of threads on the matter. When everything stated was in Thread #1. I think that is what you and others fail to understand. Everything you have stated has been argued, beaten to death and made aware to the Dev Team via reports from the Community Team.
    (3)

  8. #88
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by AmyNeudaiz View Post
    Most of you people arguing against this are precisely why this topic goes nowhere. Why is the argument "We don't like FATEs, don't make us do them anymore. But if you're going to make us do them, don't put RNG." so hard to understand without twisting the argument.
    no, the reason this topic goes nowhere is that people like you feel the need to make multiple threads on the same topic instead of continuing on the first thread to get it large enough for the devs to actually pay attention to it.

    do it on one thread and the devs will say "wow there's a bunch of feedback on this topic we may want to look into it"

    do it on multiple threads and you spread the responses. the devs look at that and say "the same person has started 5 threads on the same topic and all of them are small so no issue"
    (0)

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