


Last edited by AmyNeudaiz; 04-20-2014 at 03:05 PM.


people want the atma grind they can be carried through.


If I had to grind FATEs for a set amount of time and it required other meaningful and difficult or just grind-worthy content I wouldn't mind so much as long as I could see an end to it. Time consuming means something entirely different when you bring in the concept of RNG. Because its never the same for everyone, and when I get lucky and get one in half an hour compared to 7 hours, I don't feel like I've achieved anything or that I've overcome some giant obstacle.
I just feel relief that I can move on, or have the feeling that maybe the Atmas do exist.
The Animus books for example are COMPLETELY different and I love the idea of them. Compared to FATE grinding and luck, I can actually see set goals stretched out before me where I can set aside time to complete them. When it comes to the atma gathering I have no concept of how lucky I'll be, or if I'll spend another hour or two achieving essentially nothing. The time you spend with nothing goes towards nothing, and that's what sucks. I guess you get seals. Enough gil to port home. But it contributes nothing towards your progress.

Part of the fun is not knowing when you'll get it. It's amazing to me how many people 'love' the idea of the Animus books. They completely soured me on the whole thing, it's just a really long token farm with some camping FATEs built in.



I'm so glad you summed this up. So many people miss the point.
For SE's sake, I'll say it again... we just hate grinding lowbie FATE's... create a more meaningful grind or revamp FATE's to be more interesting (put in a lot more mechanics, randomization, etc.).


It's always the same for all games who have incorporated extremely low chances to drops. The lucky few profit/gain an advantage from it and never worry again while the less fortunate wish for a better, more balanced system. However, because the more fortunate players haven't had the same experience, they get the mentality that the others just haven't put in as much effort or just don't want to let others progress like they did because then they wouldn't be special anymore.
Its pretty much what's happening in this game now.


It happened long ago since Titan HM........The lucky few profit/gain an advantage from it and never worry again while the less fortunate wish for a better, more balanced system. However, because the more fortunate players haven't had the same experience, they get the mentality that the others just haven't put in as much effort or just don't want to let others progress like they did because then they wouldn't be special anymore.
Its pretty much what's happening in this game now.
A lot of ppl still think ppl the complain wanted it easy, when it is about the latency, cast bar animation delay combine with instant kill mechanics that got ppl complaining.
Ppl nowadays just lack apathy, they base everything on "Personal experience" and plain simple "My ideas and experience above all else."
Don't believe? Try creating a thread telling ppl you don't really have much time in your hands because of work/school/family and can't form a static.
You will be invaded with White Knights commenting that they have a wife and 3 kids, working 12hour shifts, attend private school for 3 hours daily, brings kids to schools, and still have time to run drugs for their local cartel, shoot a porn movie, kick some neighbourhood kittens and puppies before they went with their static to farm coil for hours daily.
Heli's Black Market open for business. Sells black market items for your exotic needs.
closed for business till further notice

Posts like this I swear. You really believe there are just two groups of people who have Atma? People who got it in under 100 runs and people who got it in over 1000? RNG generally is implemented with an idea of how long they want people to wait to get that item. When people play non-stop to get in as many attempts in the smallest amount of time, they get loopy and complain on forums.It's always the same for all games who have incorporated extremely low chances to drops. The lucky few profit/gain an advantage from it and never worry again while the less fortunate wish for a better, more balanced system. However, because the more fortunate players haven't had the same experience, they get the mentality that the others just haven't put in as much effort or just don't want to let others progress like they did because then they wouldn't be special anymore.
Its pretty much what's happening in this game now.

I thoroughly enjoyed the FATE grinding. I'm working on my 3rd Atma set at the moment and am half way done with the books for my curtana/shield. I enjoyed the time spent, the sense of accomplishment and I for one do not want the system to change.
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