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  1. #31
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    1. Why atma requires fates (and not ifrit extreme).
    2. Why those fates are low level in starter zones (and not high level in coertas/north thanalan).
    3. Why drop rate is so low (instead of completing every unique fate in the location).
    4. Why atma can be done for every job?
    5. Why there are so many newbie players doing those fates too, fascinated by high level players?
    I feel like i play to serve as a free attraction for new players. Also most of fates were useless and not used until the atma introduction. Why rework something if you can simply force people to play it for whatever it is.
    Community misconception is that atma was done for the community - it was not.
    (0)

  2. #32
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    idk about you but i'm glad they're in low level starter zones where I can kill the FATE mobs in a few hits.
    (0)

  3. #33
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by lxSch View Post
    1. Why atma requires fates (and not ifrit extreme).
    2. Why those fates are low level in starter zones (and not high level in coertas/north thanalan).
    3. Why drop rate is so low (instead of completing every unique fate in the location).
    4. Why atma can be done for every job?
    5. Why there are so many newbie players doing those fates too, fascinated by high level players?
    I feel like i play to serve as a free attraction for new players. Also most of fates were useless and not used until the atma introduction. Why rework something if you can simply force people to play it for whatever it is.
    Community misconception is that atma was done for the community - it was not.
    1. They wanted another option for higher end weapons apart from what they already had in Extreme primal tokens and coil.
    2. They are any fate in the zone associated with it, high and low, since there are only 12 atmas, they could only use 12 zones, they use low medium and high level zones.
    3. They wanted it to take time, if you recall in the last live letter, Yoshi said he didn't think many people would have this stage done by the time the next released, since it involves easier content, it takes more of it, thus more time meaning low RNG.
    4. Because you can upgrade every relic and every job has a relic.
    5. New players can use fates as a way to gain experience, gil, and company seals, chances are if you weren't there, fates would still be getting done just not as many and not as fast. If you think you are there as eye candy, maybe you think a bit too much of yourself. If they are reworking something to keep people playing, and they do it, keep paying, and not cancel subscriptions, then in the end that is more profitable than making new content for the same purpose.
    (1)

  4. #34
    Player
    Gelesto's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    206
    Character
    Gelesto T'ki
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by AmyNeudaiz View Post
    When I complete a 1% attempt at something, my next attempt will be at 1%. This comes to mind to make my point

    https://www.youtube.com/watch?v=MEiXEeBmIqU


    If you still don't understand, I am saying that because it's RNG one can do it infinitely and still not get it done.
    Thats right the % chance of you obtaining it will always remain the same you may grind for hours and not get one or may may do 1 fate and get one.
    The video you posted is scripted to always be heads so that point is null and void
    and as for doing something infinitely and never getting it is absurd,If you did something an infinate amount of times you get an infinite amount in return MATHS if something is RNG then it provides you with the chance of obtaining it, not the chance of not obtaining it

    most of the people i have spoken with this evening have said they liked the random factor as a part of the atma relic stage, as it made them feel a sense of accomplishment, its always nice to get a rare drop but also felt the grind for Myth afterwards to be a pain, and the rest of people were not too fond of the RNG but find the myth grind for books to be better than that of the FATE grind.

    People like content differently some like the grind with a chance of getting something rare and others like the certainty for the time they put in, 2.2 has both of these for the relic quest (and for Levi EX weapons).
    Appreciate that others may not enjoy what you enjoy and that you may not enjoy what others enjoy
    (4)
    Last edited by Gelesto; 04-20-2014 at 07:38 AM.

  5. #35
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Gelesto View Post
    The video you posted is scripted to always be heads so that point is null and void
    and as for doing something infinitely and never getting it is absurd, If you did something an infinate amount of times you get an infinite amount in return MATHS if something is RNG then it provides you with the chance of obtaining it, not the chance of not obtaining it



    Also, yes it is statistically possible to never, ever, ever get something with even a 99% chance because that 1% exists RNG can fall on that endlessly. I am not here to debate mathmatics though, I am here to tell you that I am representing a portion of the community that does not like this and that most people who debate against it misrepresent our arguments.

    I wouldn't even care if I was 1% of the community so YOUR argument is null and void in this thread.

    To be further clear to you on a point you keep bringing up. No amount of "the people I come across" will change my opinion. Anecdotal evidence holds no water because I can turn around and say the exact same thing with the same level of authority.
    (3)
    Last edited by AmyNeudaiz; 04-20-2014 at 08:26 AM.

  6. #36
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    wonder how long it takes the op to cry some more and start another thread on this same subject?
    (2)


    http://crystalknights.guildwork.com/

  7. #37
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mcshiggs View Post
    1. They wanted another option for higher end weapons apart from what they already had in Extreme primal tokens and coil.
    2. They are any fate in the zone associated with it, high and low, since there are only 12 atmas, they could only use 12 zones, they use low medium and high level zones.
    3. They wanted it to take time, if you recall in the last live letter, Yoshi said he didn't think many people would have this stage done by the time the next released, since it involves easier content, it takes more of it, thus more time meaning low RNG.
    4. Because you can upgrade every relic and every job has a relic.
    5. New players can use fates as a way to gain experience, gil, and company seals, chances are if you weren't there, fates would still be getting done just not as many and not as fast. If you think you are there as eye candy, maybe you think a bit too much of yourself. If they are reworking something to keep people playing, and they do it, keep paying, and not cancel subscriptions, then in the end that is more profitable than making new content for the same purpose.
    They reworked nothing about the failed fates, but simply forced people to grind them (which were created in the first place to solve the tank/healer shortage in the duty finder) to introduce new players into DF alternative. Fates are horribly slow on tank/healer, but are perfect for dps.
    They reworked nothing about dungeons, but simply nerfed AK, HM[HM] and PS and forced them on the duty roulette (because noone wanted to do them before).
    Why rework content if they can simply force people to do it...
    (2)
    Last edited by lxSch; 04-20-2014 at 08:40 AM.

  8. #38
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    RNG is awful. You shouldn't be able to get everything handed to you on your first Fate, but it also shouldn't be possible for you to go 500+ Fates without getting a single atma. Get rid of the RNG and add something like shards, where you get one per Fate and need twenty, thirty or more to create the atma for that zone. At least it would be something you could see yourself progressing through.
    (5)

  9. #39
    Player
    Edenholt's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Lasdor Edenholt
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    I dont care about vocal minority it or wanting to have things handed on a silver plate that, all I care about is that I spent two entire weeks doing FATEs at Moraby. Before I didnt mind FATE and I even defended the concept in-game before... now I hate them. It's OK to make us *aham* "work" for an upgrade to our relics, but I'm quite sure there were better ways to put us to grind. The first relic quests were OK, kill the primals, fight for it. Many people still have trouble with Titan (both Hm and Ex...), so it's not like it was handed to people for free before. Now it's just a matter of luck, you can get your scale on the first try (happened to me) or spend an absurd amount of time until you get the next (me again). For 6 years I played LIneage2, one of the most grindy games ever, where to get your third class change you had to get 700 quest items from mobs, I'm a very patient person, I like to take my time doing things in game - unless it's raiding, I really dont rush with things. I don't even speed run dungeons. But, really, this atma quest is silly and not really worthy it (yet).
    (2)

  10. #40
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Edenholt View Post
    snip
    We are on the same boat. I have done fates from 2.2 to now and I have not gotten any Atma still 0/12 and I am no closer to getting 1/12 from when I started weeks ago.
    (0)

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