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  1. #1
    Player
    Saziel's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Varenian Xemura
    World
    Excalibur
    Main Class
    Paladin Lv 80

    If you have tunnel vision, please don't play a tank. :(

    Pulling a group of enemies and only bothering to hold 1 of the 3 or 4 while the other enemies beat on the rest of the party is not good times for anyone.
    (9)

  2. #2
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    most of the time its the DPS attacking before the tank can do anything, just makes the tank & healer's job harder.
    (61)

  3. #3
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I have tunnel vision and I tank just fine.

    ..I think. Can't tell from here. Too busy looking at my cooldowns.
    (38)

  4. #4
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by indira View Post
    most of the time its the DPS attacking before the tank can do anything, just makes the tank & healer's job harder.
    I always wait as every tank is different as far as pulls and grouping. The 2 issues I run into and this is not all Tanks mind you, only a few. Tank pulls more than they can chew or can't hold hate or both together. I do see more DPS going overboard before an established pull/group is even in place.
    (3)

  5. #5
    Player
    Demetirus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    189
    Character
    Demetirus Iludan
    World
    Odin
    Main Class
    Lancer Lv 57
    I try not to do that when I'm on my PLD and will do everything I can to keep aggro on all, but I also have a 'you spank it, you tank it' rule. I'll try and save you, but if the dps has tunnel vision and doesn't think to change targets then I can't be bothered to help them. Particularly if I've marked the mobs.

  6. #6
    Player
    Saziel's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Varenian Xemura
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I'm mostly talking about tanks that don't use flash/overpower and just attack one enemy, and then they all go after the healer once one heal goes off.
    (3)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    1. Tank marks focus.
    2. Tank pulls focus with shield lob/Warrior alternative.
    3. Tank keeps agro with flash/overpower.
    4. Players only attack focus to avoid pulling the other enemies.
    5. If other enemies attack other players, do not run and make it harder for the tank to pull it back again.

    This should work out for everyone involved.
    (29)
    Last edited by Gramul; 04-14-2014 at 11:16 PM.

  8. #8
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Paladin = Fight or Flight, Lob, CoS, Flash, Flash, Flash, Flash, Fastblade, Riot Blade, Flash, CoS, rinse/repeat from Fastblade.

    Warrior = Infuriate, Berserk, Hawk, Steel Cyclone, Overpower, Overpower, combos, Steel Cyclone, etc.

    Paladin's are a little more difficult than Warriors, but for the most part, AOE threat isn't difficult at all in this game.
    (0)

  9. #9
    Player
    TurboSol's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    192
    Character
    Choptimas Prime
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I had a PLD last night in brayflox, would pull as follows:

    run to group of mobs, stand there not doing anything until one noticed him and they all rush him, then flash ONCE, and focus on one mob. now as BLM, I throw thunder first on everything to have better chance of proc, so that was good times ..
    (0)

  10. #10
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Saziel View Post
    I'm mostly talking about tanks that don't use flash/overpower and just attack one enemy, and then they all go after the healer once one heal goes off.
    New/bad healer issue, regardless what tank is. I don't heal the tank until he builds enough enmity on all targets, if he dies before that - his own fault, should have positioned and flashed/cycloned faster.
    DPS can choose to attack or not and noone in team will die whatever their decision was, i cannot see how this can be an issue for dps.
    Quote Originally Posted by TurboSol View Post
    I had a PLD last night in brayflox, would pull as follows:

    run to group of mobs, stand there not doing anything until one noticed him and they all rush him, then flash ONCE, and focus on one mob. now as BLM, I throw thunder first on everything to have better chance of proc, so that was good times ..
    DoT does not break sleep (at least for ACN), i think casting thunder and then sleep would solve the issue. Sleeping targets do not build enmity towards healing, good WHM will cast sleep if tank has marked the targets.
    (1)
    Last edited by lxSch; 04-14-2014 at 11:32 PM.

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