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  1. #6
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ApolloGenX View Post
    The token system is a guarantee of measureable progress.

    That is different method of possibly appealing to a market. I am not "blaming casuals" for anything. I am not saying this "should" be one way or another- I am just speculating on what a possible validation of the design might be and wondering if it is a new design direction.
    Well, first you automatically assert that the new design somehow takes "less skill" than the token design in your subject title. Second, skill has no factor in drop rate what-so-ever, it's just how fast items get distributed to players. Some skill-based action needs to be done to initiate a chance to drop. Are you saying killing Titan EX would take less skill if he dropped items using an RNG system?

    The bigger problem is you are stuck grinding low level fates, rather than higher level activities (if this is your beef, then yeah I agree with you).
    (1)
    Last edited by Magis; 04-19-2014 at 01:55 PM.