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  1. #51
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Extrapolating one part of the game to the entire design philosophy is facetious at best, trolling at worst.
    (1)

  2. #52
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ApolloGenX View Post
    This is different from the traditional rng element of loot drops and stuff....
    No it isn't. It's just a low drop rate item that you need 12 of.
    (0)

  3. #53
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by ispano View Post
    Not likely. SE has made it pretty clear that relics won't be the best.
    Really? What is your evidence?

    Food for thought, on a quick look through past dev posts on the topic of relics:

    Quote Originally Posted by Gildrein View Post
    Both primal weapons and relics will have their own place in this hierarchy, and primal weapons are not at the top.
    Quote Originally Posted by Naoki_Yoshida View Post
    We hope you'll enjoy the changes we've made in your quest to acquire the ultimate weapon.
    (1)

  4. #54
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nutz View Post
    blah blah blah
    The problem with the "super simple to obtain" part in particular is that RNG does not make Atma weapons harder to get, or take longer. It makes them take a completely random length of time. That's not good design. If they wanted Atma weapons to take perseverance and determination and time to obtain, they could easily just make it a case of "do all of these things which take a certain length of time to achieve" or even just slap an arbitrary "do this FATE x number of times" on it, but instead they use an RNG. RNGs are a stupid way of rewarding players. It's not rewarding skill, it's just rewarding luck, regardless of what you've had to do to get there. It's making the player's skill or lack thereof a completely irrelevant factor because whether you did good or bad, you're completely at the whims of something that is by its very literal definition completely random.

    They should make Atma farming a "earn so many FATE ranking points" instead. At least that way your performance in the FATE is actually being measured and you're encouraging players to try
    (0)

  5. #55
    Player
    Tyce_Rousel's Avatar
    Join Date
    Dec 2012
    Posts
    12
    Character
    Tyce Rousel
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ApolloGenX View Post
    With the atma quest, SE has introduced a design philosophy - Player skill doesn't matter RNG will determine success.

    Will that design philosophy be used going forward?
    How is this new? Getting Darklight didn't take skill, just grinding for Tomes.
    A Weathered Yagrush (WHM) doesn't take skill, grinding tomes and it is equal to the Animus (slightly differing stats.)

    There's many things in this game that do not take skill, the high end stuff takes some skill and coordination. (High Allagan)
    And you could even argue that getting the High Allagan gear is RNG since it's not a guaranteed drop.

    You are trying to claim the sky is falling, when really, the sky has been the same the whole time.
    (1)

  6. #56
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Tyce_Rousel View Post
    How is this new? Getting Darklight didn't take skill, just grinding for Tomes.
    A Weathered Yagrush (WHM) doesn't take skill, grinding tomes and it is equal to the Animus (slightly differing stats.)

    There's many things in this game that do not take skill, the high end stuff takes some skill and coordination. (High Allagan)
    And you could even argue that getting the High Allagan gear is RNG since it's not a guaranteed drop.

    You are trying to claim the sky is falling, when really, the sky has been the same the whole time.
    You have to do Turn 7 to get Weathered Yagrush.
    (0)

  7. #57
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by ispano View Post
    You have to do Turn 7 to get Weathered Yagrush.
    Yes, but unless you are 8 people, its still not guaranteed to fall in your lap. /roll is still rng.
    (0)

  8. #58
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Duuude007 View Post
    Yes, but unless you are 8 people, its still not guaranteed to fall in your lap. /roll is still rng.
    The point was it takes more than just a simple Tome grind.

    Also, about your other post, quote the whole thing, not the last line. He makes it clear that raid drops will be above Relics. So unless they want to drop the "best" upgrade for it behind the hardest raid, it's not happening.

    Q: Compared to primal weapons and relic weapons, how strong are you planning to make the weapons from Crystal Tower and the Great Labyrinth of Bahamut?
    A: *Art of new rewards are shown in the video.
    Since there were so many weapon drops from primals in 1.0 we tried hard to make some armor as well. That's not to say that they will come from primals, but we've worked hard to make full sets of gear for various fights.

    For weapons, the strongest items will be those dropped from the Great Labyrinth of Bahamut, and we have a created a clear path for progression through content and gear. When you're level 50 you can clear a scenario and go after a good primal weapon. Once you have that, you can challenge the Crystal Tower, and get items from there. After that, challenge the Great Labyrinth of Bahamut. The difficulty of content and the strength of items will follow this order, going up and up. Both primal weapons and relics will have their own place in this hierarchy, and primal weapons are not at the top.
    (0)
    Last edited by ispano; 04-21-2014 at 03:46 PM.

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