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  1. #1
    Player
    Pantz's Avatar
    Join Date
    Apr 2014
    Posts
    198
    Character
    Ariele Whitestar
    World
    Tonberry
    Main Class
    Conjurer Lv 50

    Reworking freecure and overcure

    Hey there!

    As a healer, I usually don't like having rng abilities. Since freecure and overcure are entirely rng, I would like to bring forth this suggestion to change them.

    Instead of having a chance for freecure to proc with every cure, change it to this. Every time cure is used, it gives a stack of freecure. Each stack reduced the cost of the next cure2 by 20% and we can stack up to 5 stacks. (100% at max stack)

    Same for overcure. Each cure2 used gives a stack of overcure. Each stack of overcure reduces the cost of the next cure3 by 10% to a maximum of 5 stacks. (50% at max stack)

    This change will also reduce wastage of freecure and overcure since we just need to use cure or cure 2 to refresh the timing of freecure and overcure respectively.

    What do you think?
    (3)

  2. #2
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    I think freecure is fine. We use Cure 1 so often that a 15% chance to proc will come up fairly reliably over a large number of casts, and a free high potency cure is always useful.

    Overcure could use a look. The proc isn't strong enough to favor cure 3 over cure 2 in most situations, which defeats the idea of the proc encouraging WHM to cast it.

    Then again, not every trait needs to be fantastic.
    (3)

  3. #3
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    I think cures are fine as is. That being said, this isn't a bad idea either
    (0)

  4. #4
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I kind of wish Overcure would proc on something else other than cure 2.

    Like regen or cure 1. It just doesn't really flow well as it is. Cure 1 to free cure 2 make lots of sense as they do the same thing. Cure 2 to cure 3 doesn't because they have very different usages and Cure2 is already a semi-sparingly sort of thing.
    (1)
    Last edited by Rbstr; 04-21-2014 at 03:43 AM.

  5. #5
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    With Robin, I also agree that I feel Overcure would be nice if it proc'd off Regen. Personally I think it'd be cool if it went off Regen ticks. Sure, this means you could Regen a lot of targets and proc it often, but then you'd have your own hate levels to contend with if you're Regen'ing that many targets and fire off Overcure'd Cure III's every time its up.
    (0)

  6. #6
    Player
    LordPhantomhive's Avatar
    Join Date
    Nov 2013
    Posts
    150
    Character
    Nyvina Virian
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    I've felt with overcure as it is, it should give some kind of bonus to it, like aoe temp stoneskin or something along that line. I don't mind free cure too much, but anything to improve overcure would be cool.
    (0)

  7. #7
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    I think the only change Overcure should get is to remove the duration, letting you hold onto it like Firestarter. Especially since Cure 3 is already not casted much at all.
    (1)

  8. #8
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Just gives some visual effect indicating it is free also good.
    (0)

  9. #9
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    the situations where you use cure3 within 15sec after using cure2 are just too sparse
    when i see +Overcure pop up i'm just like "damn, why couldnt you be another +Freecure instead"
    45 sec timer would be enough that you might find a decent spot to cure3
    (1)

  10. #10
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    I use Cure III when melle dps and tank are both taking regular damage.

    Overcure is rarely proced because Cure I is the most efficient healing spell and Cure II should be avoided for regular healing.

    My issue is that; if I'm using Cure II, I won't have time to consider healing anyone else except for the tank, that potency drop can cause tank death, and isn't worth keeping melle alive.

    I suggest that; overcure proc increases the potency on primary target by 120%(Or same potency as Cure II) while keeping the same potency for the aoe heal. All at the reduced mana cost of course.
    (1)

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