Quote Originally Posted by Masekase_Hurricane View Post
I agree I would like them to add something to the class system after 30 it is wasted (What was point it even leveling past 30). I dunno maybe offer a different direction strengthening the base job after 30 adding extra spells and abilities.

Take Conjurer give them white magic nukes and let them sign into dd slot or Thaumatage let them absorb hp from the mob and transfer the hp to other members and sign up as a healer. I know not possible/realistic suggestions would just like MORE from the system I think base classes are wasted.
You're misunderstanding how the Armoury System works - you're still always levelling your 'class' even when you have the Job equipped - the Job doesn't replace the class it just adds onto it (sacrificing some cross class slots for it's own unique abilities and a stat increase).

If you read the chat log every time you gain exp with a Job equipped, it will actually mention in the message 'xxxx received xxxx <insert class name here> experience points!' instead of the Job's name. 1.0 actually stated both the Job's name and it's default class name beside it in brackets on the GUI to avoid such confusion, which I wish SE would have retained. But ah well.