Quote Originally Posted by MoonFrog View Post
As a tank, I have one dungeon run that really got to me. I was a 28 marauder in hauke mannor with two dps level sync'd from 50 to 32 both with their job crystals. They insisted on dpsing separate targets and sometimes would even pull additional targets by accident and go straight to dpsing them before I could establish hate. This was especially bad on the bosses where on the first one the healer let me die saying "oh i thought i was a mnk, forgot to heal," and then when i'm ressed the dps dont let up for a second to let me get some aggro back. I get it back but never so strongly that full thrust wont pivot it off me for a second. Then on the last boss, I tried to tank the adds when they popped but the dps just stayed on the boss and took threat. It was just a really awful experience, even if I managed to keep threat 90% of the time on the mobs it was tough to do so.
I had the same problem in Haukke. I was leveling MRD who was like, 28-29, with DPS that had their jobs. I could not hold aggro to save my life. Probably because I didn't have Defiance since that's at level 30. I got so mad. I would tell the DPS to lay off since I didn't have Defiance and they were looking at me like I was speaking some alien language. They kept pulling aggro and would not slow down. I got so mad, that I just stopped bothering trying to take mobs off them, because while I was doing that, I'd lose aggro on the other mobs.

And Rex. For bosses with adds, GENERALLY, DPS can kill them without you needing to tank them. Boss adds have garbage HP, so DPS should be able to kill them before they do any major damage to the DPS. For the most part, just focus on the boss. If you see your healer running around with an add, I'd throw a Provoke and a Shield Lob/Tomahawk and tank the add, or if an add spawned next to me, I'd tank that, but generally the DPS can take out DPS on their own without your help.