Here is another angle (please link thread if this has been discussed already)- whats the HPS (and %overheal) that you guys are seeing with WAR? Do any of you pay attention to it as anything but situational or as a surrogate for DPS and heal skill usage?
Zoro Roro WAR 50 PLD 50 MNK 50 DRG 50 SCH 50
FC: WTF
Exodus
Are you asking about HPS and overheal from external sources or from internal sources? I'm not even sure what you're asking for in the second question since you're asking about healing and saying that it's a surrogate for DPS and healing. Care to clarify/rephrase that?
Sorry I meant specifically WAR self HPS (not external heals). The healing done is often a proportion of damage done for most of the WAR suite (ToB would Mercy Stroke if you pull it off being notable exceptions), so in a sense it does serve as a crude surrogate for the DPS of the WAR, but obviously there are ways to boost it, (i.e. Bloodbath usage timing, IB at 5 stacks continuously or timing with berserk rather than waiting for a big hit). Similarly, frequency of ToB and second wind (if spec'ed) us would also influence self heals. These self heals are theoretically supposed to make up for the missing 5% of effective healing received from defiance.
How much value do you as experts place on optimizing it? Or do you feel that you self heal enough using optimal threat/dps/max SP uptime rotations not to worry about it? Lets assume its a fight with relatively more even rather than spiky boss damage.
Zoro Roro WAR 50 PLD 50 MNK 50 DRG 50 SCH 50
FC: WTF
Exodus
To be quite honest, I pretty much ignore the fact that self-healing from Bloodbath, Inner Beast, Storm's Path and Thrill of Battle exists. The amount of healing it does is so inconsequential that it doesn't help with damage bursts and doesn't really alleviate stress on healers' MP pools.
- I will still pop Bloodbath, usually when I'm tanking and offensive cooldowns are up, just because it's free HP. However, since the HP gains are so minimal and spread out over such a long period of time (30s), it is almost unnoticeable when burst damage is the main threat in this game. If I had to give up one Warrior ability, this might be the first one to go.
- I will either use Inner Beast in anticipation of a predictable incoming burst or simply use it to get value from my Wrath stacks. I don't consciously use it to try to heal myself. I mainly care about the 20% DR and/or the damage. I consider the heal effect from IB as a cute little side effect that might be useful sometime, but the heal does not affect the way I use IB.
- Same with Storm's Path. I'm only interested in the debuff and to keep my GCD's rolling. I don't consciously use it to heal myself. It's difficult to use it this way just because it's the third attack of your combo, so it's not always available when you want the heal.
- Actually useful Mercy Stroke heals are so hard to pull off in end-game raiding. I'm more interested in the damage and putting it on cooldown so I can use it more often. Our Paladin tries to get Mercy Stroke heals off of Turn 8 Dreadnaughts and makes sure to tell us about it on the 1/1000 times he succeeds.
- Thrill of Battle is great as a self-Lustrate, but I tend to use it in anticipation of incoming damage more often than I use it in response to being at low HP. For some reason, I sometimes feel compelled to use it together with Convalescence to act like a double-Defiance.
- I use Second Wind as a mini self-Lustrate before or after damage bursts. I think it's pretty good. Or I'll use it when I accidentally get hit by something I'm not supposed to get hit by, and hope my healers don't notice that I got hit.
Last edited by bokchoykn; 04-23-2014 at 07:16 PM.
I'm basically the same as bok. The healing is in no way a major use that I consider, unless I'm doing a healerless run or am in some other situation where I know I'm not going to get healed (like soloing the final boss of Cutter's Cry because the healer has no idea how to read raid warnings). Most of the time, the self healing from WAR ends up being wasted on overheal or just little bits to top you off when your healer is waiting for you to drop low enough to require a heal. WAR self healing is only a factor over an extended period of time.
There is *some* value in optimizing your self heals like there is in optimizing any other aspect of your character, but self heals are about the last thing I would focus on since they're either of low value (in groups) or for abnormal situations (no healer around). Calculating mean hp/sec is pretty meaningless given that, if you actually want to use your self heals optimally (re: maximizing eHP/sec), you're not attempting to get as much as possible out of the abilities over time.
I really don't see a use for Second Wind any more. Since it's based off of attack power instead of max hp, it only heals for a useful amount when you're Berserked and, even then, it's not all that impressive. I gave up on Second Wind a long time ago and now use either Mantra (which will provide about the same amount of healing as Second Wind does only it also increases healing for everyone else) or Awareness (IR, Conv, Provoke, and Featherfoot are the 4 that I always keep).
The 4 that you always keep are the same 4 I always keep.
I disagree with what you said about Mantra vs Second Wind. While it will provide the same amount of healing, Second Wind does one thing that Mantra cannot: save you from the absence of a heal. The healing is low, but it doesn't have to be much. Assuming that what's about to kill me isn't a one-shot and that it'll take a sequence of multiple attacks to kill me, and assuming that I'm able to recognize that my HP is in danger and react quickly enough, simply having Second Wind off cooldown is equivalent to having ~30 more Vitality. For example, I can squeeze it in before a Death Sentence if I'm not properly topped off or use it after Death Sentence if it brings me dangerously low. It also has the chance to crit or I might be lucky enough to need Second Wind after I've just used Berserk. Even though the times Second Wind has actually saved my life can probably be counted on one hand, I think it's better than you give it credit for.
I really like Mantra, but it depends on the fight. Good vs Rafflesia and Leviathan, not so good vs Melusine and Twintania.
Last edited by bokchoykn; 04-24-2014 at 10:39 AM.
Featherfoot for non-Coil stuff only, surely?
I've never recorded a dodge against a Coil boss attack at least. Is it useful for offtanks against boss adds?
My life while tanking is an existential hell from which there is no escape.
I've dodged boss attacks in coil. Now I don't remember dodging anything like Hood Swipe or DS, but I've dodged plenty. Really useful as an OT in T4 when you have all kinds of adds on you.
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