After having PLD to 50 before MRD was even past 15, I was happy with my new class for awhile, but then I realized one really crucial thing.

Warrior got patched and updated and a lot of people started using it, I was curious why of course. I knew it had an axe and that's baller, but I knew pretty much nothing else on how it worked. So I started going for levels on MRD and eventually got it to 50 after a week or so.

Much more fun than Paladin was first off, this was a Tanking class I could get behind, and after significant time using it, I think I've found some reasons that it should be the superior of the two tanks.

1. HP
A good WAR will have thousands upon thousands of HP as they get better gear, eventually hitting 10K, this of course where most classes don't go beyond 6K is impressive, and you will awe all of your friends and allies with that hunk of green stuff.

2. Makes your healers feel awesome
Healers have the highest amount of "damage" done in terms of heals, of course BLMs can hit very hard but heals go the range more so than any damage based ability. Being on a WAR with a heal that's crit healing you for upwards of 3K makes them feel like a badass and helps them to try harder so they can see how high their heals can go. There's no better jolly-cooperation than a Tank that needs heals and lets a healer see just how much they can heal for.

3. Damage
I myself have extensively used PLD and WAR by this point, and WAR seems like the obvious answer for which class can do more damage. The highest hit I've done so far on WAR is 966 with an Inner Beast, and that can still go higher, Spirits Within on Paladin has done some high hits before but nothing higher than 600 for me so far. Couple it's damage boosting moves that it has access to like Internal Release and Berserk, and WAR is going to regularly crit more often and do more damage, in addition to lowering the damage of an enemy like PLD, but also being able to increase their own damage with Maim while increasing the damage done to an enemy with Storm's Eye if the class does slashing damage.

4. Wide-Range Enmity control
WAR is very good at maintaining Enmity on multiple targets, admittedly with some Overpower spamming, but Steel Cyclone helps as well if you're going through your rotations at a decent speed and also using Flash from GLD. PLD only has Flash and Circle of Scorn for holding enmity on groups, and MP runs out more quickly than TP often does considering each classes MP total at 50. For WAR I have 777, that's at least 4 more Flashes in addition to all of my other attacks, WAR's damage boosting abilities and ability to temporarily remove the damage penalty from Defiance also assists it in holding enmity, whereas PLD has to have that damage penalty up from Shield Oath if they're going to control several targets well.

There's probably other reasons as well that WAR works better than PLD at the end of the day. I still have to give credit to PLD though, if you know what rotations and order an enemy does it's attacks in, PLD will be much more stable at taking damage than a WAR would be, IB only lasts 6 seconds and Vengeance's damage reduction of 30% is only a 15s duration, Rampart lasts longer than both of these and has the same damage reduction if not more than IB. Couple that with a Strength Down on something from a Halone combo and Sentinel, and you're going to be able to for a short period of time really bunker down and survive something, whereas WAR would just take a few 1000 off the top of that hit like in Twintania tanking for example.

I felt like making this thread so I could see more thoughts and opinions on the matter, here's to hoping that I didn't just blab and some people liked getting a topic on this.
(One more thing, WAR is much more engaging as a Job as well since it can very well play Support for another tank if they're working on one target while not having to worry about stealing enmity like another PLD might, the Maim combos and the Wrath stacks work great for extra DPS if you don't mind leaving Defiance on or off, depending on if you feel like having it up incase you need to snag a target.)