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Thread: 1.0 Reminiscing

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  1. #1
    Player
    MyKotoShi's Avatar
    Join Date
    Apr 2011
    Location
    Eorzea―Gridania(Wutai) Vana'diel―Bastok(Lakshmi)
    Posts
    399
    Character
    Kohana Iroha
    World
    Sargatanas
    Main Class
    Astrologian Lv 74
    Thank god I'm not the only person missing 1.0.
    Back then I used to post blogs all over the place informing ppl, showing them where 1.0 shined and where it had potential.

    I have to add too that 1.0 had a feeling when playing the game either solo or in a group. You were immersed in a mysterious world, where as ARR it feels like you're playing Tetris, basically it's just a game.

    Though ARR improved many things 1.0 had broken in it's design, had 1.0 only been redesigned to fix those issues rather than making a whole entire new game that feels more like FINAL FANTASY XIV-2/XVI, etc. The new graphic engine is great, crystal tools sucked, but the vision of what 1.0 could have become died with Tanaka, and that saddens me.
    (9)

  2. #2
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by MyKotoShi View Post
    I have to add too that 1.0 had a feeling when playing the game either solo or in a group. You were immersed in a mysterious world, where as ARR it feels like you're playing Tetris, basically it's just a game.
    Couldn't have said it better myself.
    (2)

  3. #3
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    It's the whole game philosophy that has changed. No more open world. No more alliances outside of instances. No reason to group up outside of instances. No challenges outside of instances. No use for crafters or gatherers in endgame. No need for communication between party members (except in that brief interval between content being released and people being expected to know their role or get kicked).

    1.x didn't fall because its design was flawed. It failed because its execution was. But SE couldn't afford to take the same chances and fall a second time, so they played it safe, made a by-the-numbers MMO and made it well. If only the same care had gone in to version 1.
    (6)