Quote Originally Posted by Gramul View Post
-High res textures
-Stunning animation
-The lighting effect when going from a dark place to a light one
-Art direction centered around natural material and practical gear. Basically less neon, more class and sophistication
-Glow effects on lights that didn't look like colorful grease stains
-Far more interesting monster behavior
-Being able to buy skill bonuses
-Elemental wheel
-More varying stats
-Dungeon like areas that didn't require you to group up in a timed instance, you could just go there
-Danger
-Corethas being a beautiful spring alps mystery land

That's all I can think of right now from the top of my head.
Definitely all of the above. I'll add:
-Fantastic music that we only partially kept.
-Natural fonts and UI design that actually fits an RPG rather than the overly flashy nonsense we have no.
-Map design that didn't have every single POI five steps from each other.