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Thread: 1.0 Reminiscing

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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    -High res textures
    -Stunning animation
    -The lighting effect when going from a dark place to a light one
    -Art direction centered around natural material and practical gear. Basically less neon, more class and sophistication
    -Glow effects on lights that didn't look like colorful grease stains
    -Far more interesting monster behavior
    -Being able to buy skill bonuses
    -Elemental wheel
    -More varying stats
    -Dungeon like areas that didn't require you to group up in a timed instance, you could just go there
    -Danger
    -Corethas being a beautiful spring alps mystery land

    That's all I can think of right now from the top of my head.
    (66)

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Gramul View Post
    -High res textures
    -Stunning animation
    -The lighting effect when going from a dark place to a light one
    -Art direction centered around natural material and practical gear. Basically less neon, more class and sophistication
    -Glow effects on lights that didn't look like colorful grease stains
    -Far more interesting monster behavior
    -Being able to buy skill bonuses
    -Elemental wheel
    -More varying stats
    -Dungeon like areas that didn't require you to group up in a timed instance, you could just go there
    -Danger
    -Corethas being a beautiful spring alps mystery land

    That's all I can think of right now from the top of my head.
    Definitely all of the above. I'll add:
    -Fantastic music that we only partially kept.
    -Natural fonts and UI design that actually fits an RPG rather than the overly flashy nonsense we have no.
    -Map design that didn't have every single POI five steps from each other.
    (7)

  3. #3
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gramul View Post
    -High res textures
    -Stunning animation
    -The lighting effect when going from a dark place to a light one
    -Art direction centered around natural material and practical gear. Basically less neon, more class and sophistication
    -Glow effects on lights that didn't look like colorful grease stains
    -Far more interesting monster behavior
    -Being able to buy skill bonuses
    -Elemental wheel
    -More varying stats
    -Dungeon like areas that didn't require you to group up in a timed instance, you could just go there
    -Danger
    -Corethas being a beautiful spring alps mystery land

    That's all I can think of right now from the top of my head.
    This man for FFXIV president.
    (6)

    Am I forgiven....