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Thread: 1.0 Reminiscing

  1. #81
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Anyone ever thought about how quality is always better than quantity? 1.0 failed for a reason, I would not and didn't ever consider playing 1.0, it had better animations, textures, gear, and all that but reputation goes way farther than anything. The reputation about FFXIV 1.0 was that it was a lazy copy paste job and that as a customer I cannot support.

    People and organizations need to understand that reputation and integrity matters more than people realize.

    I really really miss the 1.0 graphics, gear, and animations though. Scaling back that quality was a bad decision.
    (3)

  2. #82
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I think lot of it has to with the fact that new Corethas is in a valley with snow obscuring everything. Lacks a lot of the grandeur and weight.
    I really do hope they open it up with new areas.
    (2)

  3. #83
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gramul View Post
    I think lot of it has to with the fact that new Corethas is in a valley with snow obscuring everything. Lacks a lot of the grandeur and weight.
    I really do hope they open it up with new areas.
    I also hope that Yoshida saved up the other Coerthas zones for 3.0 as 51+ zones. At least central lowlands and western highlands, because it would be easy to open up the blocked ways to them in an expansion pack.
    (4)

  4. #84
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    i miss horizontal progression and endgame content that was still considered valueable/challenging even after a couple of patches down the road.
    (9)
    HeavensWard theme song lyrics:

    - "We can [Stance]dance if we want to
    We can leave your friends behind
    Cause your friends don't [Stance]dance
    And if they don't [Stance]dance
    Well they're no friends of mine"

  5. #85
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,834
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Felis View Post
    It seem that you don't have tried to ride the route through central highlands yourself in ARR to compare the time. It takes just as long as in the video (i tested it just now). And at 7:35 it is not in central highlands. The person left the central highlands at 4:35. He enter the "canyon that load the next zone while you ride through it" and reach the next zone at 5:30
    Only the hidden areas in Coerthas 'served as load time transitions', or to be more clear, they appear that way only because the subzones were in fact supposed to be hidden (i.e. Feathergorge, if I remember the name correctly, where Garuda's aether was hidden, and the two hamlets). Other areas could look out simultaneously on three subzones each almost the size of current Coerthas.
    (2)

  6. #86
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    Punishing barbs meaning you could oneshot anything on THM if it hit you hard enough, return to homepoint, and rejoin your party within seconds.
    Drain and Aspir working on dead enemies.
    Banish, Sacrifice, and Ruin.
    THM being a cross between RDM and DRK.
    Stuff killing you in levequests, then chasing you all the way to where you homepointed, then killing you again. (what the-)
    special levequests awarding you 100k.
    path companions.
    sometimes disconnecting because of lag when the weather changed. For me, especially in La Noscea.
    Mor Dhona's dark, ominous theme tune.
    /aoe on /aoe off
    (2)
    Last edited by faris; 05-22-2014 at 06:47 AM.

  7. #87
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by faris View Post
    /aoe on /aoe off
    I wasn't much of a caster, but this.
    (3)

  8. #88
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by KokonoeAiyoko View Post
    To be honest, there aren't many landmarks in the game already that 1.0 didn't have. In-fact, this game reuses tons of textures for the overworld, the only thing different I see is that this game's world is much smaller.
    Check out timestamp 36:58 in this video, particularly the Camp Tranquil and Black Brush sections. Really think about what the 1.0 zones looked like in retrospect. The difference in detail in the world is staggering. There are zero landmarks to speak of, and the camps were all the same two tents-and-a-fence designs all over the world. Zero personality, zero individuality, and zero character. In addition, aside from a limited handful of landmarks out in the world (Silvertear Falls, the Sylph camp in the Shroud, etc) every inch of the Shroud and Thanalan looked indistinguishable from these areas, from one end to the other.

    The ARR world feels like it's actually being lived in, with NPCs emoting and talking amongst themselves, distinct architecture in each region, varying geography and terrain, etc. I love it.
    (6)
    Last edited by Keres; 05-22-2014 at 07:29 AM.

  9. #89
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Remember when you knew a mob's move set because it actually mattered? If you weren't paying attention for impish incantations you were pretty screwed. Or toads' belly flop. Or wolves' sanguine bite...
    (3)

  10. #90
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    This one will be a long post.

    I miss...

    ***** Battle system & animation - One thing I never experienced was the hatred towards animation locks. They honestly never bothered me. You had to time your skills right to survive rather than spam buttons. It feels more natural to have your barcher stop, draw the arrow to its limit and unleash a powerful shot that has an almost recoiling impact than do the same while gliding around the field. Another thing that I didn't experience was lag. I live in Europe, but I never got hit by Ifrit's eruptions for example unless it was clearly my fault. Other than that, buffs, debuffs, comboes that split between abilities you used in differently worked way better in my opinion. Yes, the combat was heavier, but it was the very charm of the system for me. Realistic and smooth. (For the mouse users, I can understand your frustration, but keyboard-only option felt natural for me)

    **** Toughness - 2.0 feels like a kindergarten playground compared to 1.0. And while I can imagine there's something good to it, I honestly feel very disappointed. Yes, the extreme primals can be tough. Yes, the Coil can be tough and I'm not saying I have cleared it all. But honestly, most of those are just superficially hard. There are no surprises and literally all the toughness is pretty much just how well your group has memorized the patterns.

    **** Crafting 1.23 - When being a crafter actually did mean something. To be honest I like the actual crafting better in 2.0, but the way they nerfed crafter's usefulness bugs me. They have an awesome foundation, but they are not using it like they did in 1.0, where crafters were the ones that could craft some really awesome unique weapons from the rarest of materials.

    * Skirmish - the fights and the teamwork you had to have. And even the moments when your party was scattered dead along the beach while Chimera ran after the few survivors, who were running around the island trying not to die, enmity hopping between them. Maybe even in hopes of getting a swiftcasted Raise out.

    * Mobs that aggroed by sound, sight, HP pool, magic...

    * Notorious Monsters - it was always fun to help new people down them, or when you were leveling your battle classes and ran around killing NM's for their drops.

    * Beast Tribe camps - namely the notorious Wolf Camp where you got all your spiritbonding business done back when you actually got some worthwhile materia that you needed to accomplish the most time consuming of things.

    * Coerthas - The hauntingly beautiful music, the areas, even if just barren fields. They had an amazing feel to them. I can only imagine what they would've done with it if the game had taken wind beneath its wings.

    ALSO! The hunt for the items you needed to enter Moogle fight was one of the most awesome gaming experiences I had. You always had that one doofus who accidentally ran one step and you had to walk back to where he died to raise his sorry ass while you all laughed at it. And when you sat around the territory of one of the NM's, talking, joking and waiting for your other party members to walk to you because otherwise trees would've effed them up.

    I need to make another post sometime for more...
    (9)

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