Check out timestamp 36:58 in this video, particularly the Camp Tranquil and Black Brush sections. Really think about what the 1.0 zones looked like in retrospect. The difference in detail in the world is staggering. There are zero landmarks to speak of, and the camps were all the same two tents-and-a-fence designs all over the world. Zero personality, zero individuality, and zero character. In addition, aside from a limited handful of landmarks out in the world (Silvertear Falls, the Sylph camp in the Shroud, etc) every inch of the Shroud and Thanalan looked indistinguishable from these areas, from one end to the other.
The ARR world feels like it's actually being lived in, with NPCs emoting and talking amongst themselves, distinct architecture in each region, varying geography and terrain, etc. I love it.
Last edited by Keres; 05-22-2014 at 07:29 AM.
Remember when you knew a mob's move set because it actually mattered? If you weren't paying attention for impish incantations you were pretty screwed. Or toads' belly flop. Or wolves' sanguine bite...
This one will be a long post.
I miss...
***** Battle system & animation - One thing I never experienced was the hatred towards animation locks. They honestly never bothered me. You had to time your skills right to survive rather than spam buttons. It feels more natural to have your barcher stop, draw the arrow to its limit and unleash a powerful shot that has an almost recoiling impact than do the same while gliding around the field. Another thing that I didn't experience was lag. I live in Europe, but I never got hit by Ifrit's eruptions for example unless it was clearly my fault. Other than that, buffs, debuffs, comboes that split between abilities you used in differently worked way better in my opinion. Yes, the combat was heavier, but it was the very charm of the system for me. Realistic and smooth. (For the mouse users, I can understand your frustration, but keyboard-only option felt natural for me)
**** Toughness - 2.0 feels like a kindergarten playground compared to 1.0. And while I can imagine there's something good to it, I honestly feel very disappointed. Yes, the extreme primals can be tough. Yes, the Coil can be tough and I'm not saying I have cleared it all. But honestly, most of those are just superficially hard. There are no surprises and literally all the toughness is pretty much just how well your group has memorized the patterns.
**** Crafting 1.23 - When being a crafter actually did mean something. To be honest I like the actual crafting better in 2.0, but the way they nerfed crafter's usefulness bugs me. They have an awesome foundation, but they are not using it like they did in 1.0, where crafters were the ones that could craft some really awesome unique weapons from the rarest of materials.
* Skirmish - the fights and the teamwork you had to have. And even the moments when your party was scattered dead along the beach while Chimera ran after the few survivors, who were running around the island trying not to die, enmity hopping between them. Maybe even in hopes of getting a swiftcasted Raise out.
* Mobs that aggroed by sound, sight, HP pool, magic...
* Notorious Monsters - it was always fun to help new people down them, or when you were leveling your battle classes and ran around killing NM's for their drops.
* Beast Tribe camps - namely the notorious Wolf Camp where you got all your spiritbonding business done back when you actually got some worthwhile materia that you needed to accomplish the most time consuming of things.
* Coerthas - The hauntingly beautiful music, the areas, even if just barren fields. They had an amazing feel to them. I can only imagine what they would've done with it if the game had taken wind beneath its wings.
ALSO! The hunt for the items you needed to enter Moogle fight was one of the most awesome gaming experiences I had. You always had that one doofus who accidentally ran one step and you had to walk back to where he died to raise his sorry ass while you all laughed at it. And when you sat around the territory of one of the NM's, talking, joking and waiting for your other party members to walk to you because otherwise trees would've effed them up.
I need to make another post sometime for more...
1.0 was nigh unplayable at the beginning, but we all buckled down and just tried to enjoy it. As it progressed things became enjoyable. I did enjoy grinding Beastman strongholds with a set of warriors smacking up trains of mobs. What I miss most are the graphics. Just watching rain fall on my character was amazing. Aside from the trials that came incrementally, there honestly wasn't that much else. One might argue the story as they seemed to finally agree the game needed one toward the end of days. I anxiously await the day Yoshi gives us a graphics patch.
Yeah, as someone who had 6/8 DoH @ 50 at the launch of 2.0 I will admit to hoping that this would discourage people from levelling DoH and leave the market open for established craters like me. Turns out I was right and wrong. Not as many people level DoH as they did in V1, but there's no market for crafting anyway.
"I Remember" Playlist. This was made back before and during Alpha/Beta of 2.0 with the help of several people from the community. Things we remembered about 1.0 as well as stories from the players themselves about their experiences.
I miss so much from 1.0
1- Massive zones
2- quality animation
3- open dungeons
4- unique mob behavior
5- improvements based on player feed-back
6- interesting events like Caravan and Hamlet (which could've improved through progression)
People may have their own opinions about my choice of content but like anything else, who doesn't??
I still believe 2.0 would've been just as succesful and improving if what I mentioned above was left in the new version(or even some).
The most interesting and coolest thing about 1.0 was the linkshell crest above my name that I missed the most. SE couldv'e step on their own toes by removing that graphic.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
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