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  1. #1
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Honestly? It wouldn't be terribly difficult to split apart.

    Phase 1. Create four new items, one for each slot the odin armor takes up other than the helm.

    Phase 2. Replace current Odin Armor for "Odin Armor Voucher" in Mor Dhona. (Still purchasable with 5 Odin's Mantles)

    Phase 3. Allow the "Odin Armor Voucher" to be given to any Calamity Salvager, which will unlock the current version of the Odin Armor as well as the four separate pieces to be sold by the Calamity Salvager (if possible, make the first purchase free, then subsequent purchases cost, like, 10,000 Gil or something). Also, if anyone currently owns the current Odin Armor, allow them to buy the Odin Armor and the four separate pieces from the Calamity Salvager.

    Optional: Allow every item purchasable with Odin's Mantles and Behemoth's Horns to be purchaseable from the Calamity Salvager for gil, unlocked upon purchase at Revenant's Toll.

    That seems like it would be an easy fix that would help everyone.
    (8)

  2. #2
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HakuroDK View Post
    -snip-
    Having an idea and actually implementing in programatically are 2 very different things. This would require the armor to be broken up not only graphically but in the code behind connecting it to the database. And in the database. I'm very certain they have considered the implications of this and realized that it simply isn't possible at the moment. Possibly down the line this will become an option, but for now that is a lot of man-hours for something like this.
    (0)

  3. #3
    Player
    HakuroDK's Avatar
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    Sep 2013
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    Ul'dah
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    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Clavaat View Post
    Having an idea and actually implementing in programatically are 2 very different things. This would require the armor to be broken up not only graphically but in the code behind connecting it to the database. And in the database. I'm very certain they have considered the implications of this and realized that it simply isn't possible at the moment. Possibly down the line this will become an option, but for now that is a lot of man-hours for something like this.
    I think you misunderstand how simplistic changing the code for this idea would actually be.

    When implementation occurs:

    IF "Herklaedi" is in Inventory
    THEN SWITCH -> "Herklaedi Purchased" = ON

    When at Calamity Salvager

    IF SWITCH -> "Herklaedi Purchased" = ON
    THEN WARESADD "Herklaedi Cuirass", "Herklaedi Gauntlets", "Herklaedi Greaves", "Herklaedi Sabatons", "Herklaedi"

    Barring coding safeguards and complexities that Square-Enix wrote themselves into, it would essentially be that simple to include.

    I'm not saying you'd have to physically break up the armor. Make the full armor accessible as normal, but allow the individual pieces to also be accessible. It seems like the most valid way possible of splitting up the armor without completely revamping the Item Redemption System to allow multiple items to be redeemed from vendors in a single transaction.
    (0)

  4. #4
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HakuroDK View Post
    -snip-
    There's many things to take into account when doing something like that which I don't think you're taking into consideration. Firstly, you are using hardcoded values there. Example or not, I don't think they'd be that silly. Secondly, you would need to change the behavior of not only the items in question, but the Calamity Salvager, and the inventory. I don't pretend to know how DB-driven their code is, but regardless this is more than that. Add in the fact in would have to reconfigure the existing glamour algorithm and you've got a lot of work ahead of you. Not to mention bugs.
    (0)