Can we get one for the yard please?
It may even be configured to look like is from the empire with broken empire uniforms or from any beast tribe, thing is, have a place to in the house to train.
Can we get one for the yard please?
It may even be configured to look like is from the empire with broken empire uniforms or from any beast tribe, thing is, have a place to in the house to train.
Housing area is a sanctuary so it wouldn't be able to be used anyways.
Would honestly love a training dumnmy outside the house!
Don't know why you think housing area being a sanctuary makes it a non-combat zone. I can think of several sanctuaries out in the world where you can be engaged with an enemy.
XI: Zeroblade, Titan Server
Prepare to turn your houses into battle training camps because training dummies are on the way as an outside furnishing! Once the implementation timing has been decided we’ll make an update.![]()
Devin "Camate" Casadey - Community Team
If you do add a personal training dummy for FC/housing, it would be interesting if you could set the dummy to "save" battle data when testing the potency of certain rotations. Such as you set a time limit say 30 seconds to 2 mins, and once the time starts you engage with the dummy until the timer is up and once the time runs out it will give you information like your hardest hitting skill and total damage.
This, right here, would be ultimate. An easy implementation such as this would allow us to better optimize our gear as well has have one, solid, completely accurate way to test stat changes, dps and curing potency. It would be such an easy addition at that, so it really feels like it comes down to whether the devs actually want to implement it, or not.If you do add a personal training dummy for FC/housing, it would be interesting if you could set the dummy to "save" battle data when testing the potency of certain rotations. Such as you set a time limit say 30 seconds to 2 mins, and once the time starts you engage with the dummy until the timer is up and once the time runs out it will give you information like your hardest hitting skill and total damage.
I would prefer that it did actual DPS calculations over the entire time we've been hitting it. Occasionally popping up an average DPS number every few seconds while you are sustaining an assault. This would make it so a lot of players don't need parsers to determine their rotations.If you do add a personal training dummy for FC/housing, it would be interesting if you could set the dummy to "save" battle data when testing the potency of certain rotations. Such as you set a time limit say 30 seconds to 2 mins, and once the time starts you engage with the dummy until the timer is up and once the time runs out it will give you information like your hardest hitting skill and total damage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.