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  1. #31
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Thanks for the interview and translation! Even if the questions are mostly personal ones, it's nice just to have communication and to know they're working hard.

    Yoshi-P is looking stylish as usual.
    (4)

  2. #32
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Community team be rockin' the house.
    (3)

  3. #33
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I'm pretty sure Rukki is grateful there's no PM option yet. A lot of this stuff I honestly figured given how with FFXI they mentioned it took them (at the time) 3-6months to create a (set) of monsters, and that was with significantly less detail to work with.

    When I echo that when they say things they take and they're not just sitting on their hands it's because things actually take time even for small stuff -- yeah changing dialogue and etc is quick, but in the grand scheme of things, this is why most MMO designers go for the "build off previous monster/model" approach.
    (16)

  4. #34
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yoshida: All I can say is that we are not emphasising jumping with the jump key as a means to cover vast distances on the map or an element that must be used during battle strategies... I suppose the jump you'd find in general MMOs has a simpler design.
    So... what are they emphasizing?! I can't think of anything other than combat or transportation here.

    Does the last sentence imply the jump has more complex design here?

    Hopefully we'll know before 2012...!
    (1)

  5. #35
    Player

    Join Date
    Mar 2011
    Posts
    148
    Great interview, thanks a lot!!
    (1)

  6. #36
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    There's a guy on the second picture that looks pretty sad because he wasn't invited to the interview. Don't be so mean, at least tell us who he is.
    (6)

  7. #37
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lionix View Post
    There's a guy on the second picture that looks pretty sad because he wasn't invited to the interview. Don't be so mean, at least tell us who he is.
    Idk why but that made me Lol
    (3)

  8. #38
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lionix View Post
    There's a guy on the second picture that looks pretty sad because he wasn't invited to the interview. Don't be so mean, at least tell us who he is.
    Looks like the translator.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #39
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    I'm just glad we could post some details regarding jump straight from Yoshida, since no one believed me when I posted about it (twice...).
    (74)
    Matt "Bayohne" Hilton - Community Team

  10. #40
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    So... what are they emphasizing?! I can't think of anything other than combat or transportation here.

    Does the last sentence imply the jump has more complex design here?

    Hopefully we'll know before 2012...!
    i'm thinking it will be more like parry and evade moves? at points in time u can jump in the game, maybe in sertain landscapes or in battle. but i'm glad it's not jumping maniacs all day long. i personally hate that in mmo's.
    (4)

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