No, this one.
http://www.youtube.com/watch?v=eAfyFTzZDMM
She's pretty too, but I doubt she's any good at Street Fighter 4.



No, this one.
http://www.youtube.com/watch?v=eAfyFTzZDMM
She's pretty too, but I doubt she's any good at Street Fighter 4.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Wouldn't it be a novel idea if we could be rewarded by more then just gear. I mean really if it takes 6 months to produce something for a content rewards, to me it just seems like content wouldn't be coming out fast enough to ever make this game subscription base.
Yoshida if you're reading this instead of focusing on always rewarding people with gear there are other ways to reward people. You can unlock new areas to explore, reward them with abilities such as unique for certain classes, traits and other enhancements. Make use of the fact that we work on an ability point system instead of focusing purely on gear. While sure it's nice to have pretty looking gear but at the pace it's coming out now you'll never truly have unique looking characters because people will always be wearing the top tier gear.
Just take a step back and contemplate a reward system that will reward people with a wide variety of things then just gear. To me I think most MMO's fall flat cause the majority of rewards are always gear. Heck I"m not saying be like XI but not all of XI's rewards have always been gear.
In XI there were quest to obtain new weaponskills, quest to unlock jobs, missions to unlock new areas and content. Even abyssea we were rewarded with abyssite(enhancements taking effect in abyssea zones) and atmas(attirbute augments use in unison with Lunar abyssites) from defeating mobs or completing certain quest. XIV's main content of reward is gear. Honestly all you need are two members brainstorming how they can evolve classes with skill and tweaks that can be added to their class to allow customization through play style rather then how they look.
The best example I can give is creating a wide series of trait that enhance specific abilities such as a series of traits for Iron Tempest:
-You can make one that enhances it's wind damage
-Another can increase it's radius
-Decrease recast
-Increase recast with improved damage
-cut recast in half but reduce damage
-Turn it into a single target with improve damage
-A trait that allows you to attach Tornado to the ability but requires a casting period to be harnessed properly
But ya like with dungeon rewards you can create it where the player obtains a shard of the beast KI once defeated and you can exchange it to an NPC along with Guild Marks to obtain new traits and abilities for your class.
You can give the traits a main effect and a sub class effect where the effect are slightly lowered when attached to another class as the main.
Just think about it if you map out this idea you'll save yourselves a lot of headache with always thinking that you HAVE to produce gear to compliment the release of a new dungeon or game concept.
I like these ideas but the sad thing with uncapped (being able to defeat a level 30 dungeon on a level 50 class/job)dungeons is that you pretty much can only reward with gears. Unless you cannot obtain shards when you are 10 levels above the dungeon level and then you got to get your shards from another dungeon in your level range.
If you don't then people can just farm their shards in lower level dungeons and then buy their abilites/spells enhancing effects without so much a sweat.
Last edited by Perrin_Aybarra; 07-14-2011 at 03:28 AM.

6 months does sound absurdly high to make a single set of gear, I don't know what to think of that...


6 months is the price to pay to develop HD models and is not exactly horrible if you have a timeline of content, gear set concepts, and story planned well in advance. Which is what all MMOs do and why it seems (to you) that there is a constant flow of content and gear and that it seemingly does not require that much time.
MMOs have these development plans even before they launch. FFXIV did not have this luxury being that it's direction completely shifted in January.
Hey gang! Here are the questions and answers that were gathered and discussed by our French and German community reps!
Yoshida: The dev. team is made up of various teams such as Core Members, Scenario, Quest, World Settings, In-game Economy, Battle, Grand Companies, The Lodestone, User Interface, Tool, Character, Backgrounds, Art, Animation and so on. The day varies depending on the person.Can you explain a typical day for the FFXIV dev. team?
As an example, I come in to work at 10:00 a.m. The day starts off with morning meetings regarding operation and new tasks. From there on, various meetings are scheduled all the way up until 9:00 p.m. I check the game specifications, plot, design, etc. Then I reply to emails (around 230 per day) and then, get back to working on game specification if necessary. During work, I check forums and post various comments, so I usually leave office at around 2:00 to 3:00 a.m. This has been going on for past 6 months... (laughs)
Yoshida: I like various kinds of games including RPGs, action, FPS and fighting games. I like the Fallout series, Red Dead Redemption and the Assassin's Creed series, as well. I often play Street Fighter IV during my break. I really love MMOs and some of the online games that I still regularly play are Diablo, Diablo II, Ultima Online, Dark Age of Camelot and World of Warcraft. I believe DAoC is what I played the longest, playing it for nearly 6 years. Right now, I am interested in checking out Rift.What type of games do you like?
Yoshida: Oops! I accidentally just answered this! I still cannot forget the excitement of realm vs. realm in Dark Age of Camelot. In Ultima Online, I was a major PK (player killer) player. And for now, I am quite interested in Rift!What is your favorite MMO?
Yoshida: I spend quite a time in online games, so I believe the total hours I have spent on each are about equal. If it's entertaining, it doesn't matter whether it's on a console or PC.Do you prefer console or PC gaming?
Yoshida: Since my private hours are close to null, I can only play it while I'm in the office. But on my free time, I wander around Eorzea so some players may have walked right passed my character. (laughs) If things calm down a bit more, I'm thinking about playing from home. Of course, my identity will have to remain hush-hush!Do you play FFXIV as a personal player or only for testing/work purposes?
Yoshida: Oh, I do have my own character! A Lalafell!If yes, what race is your character?
Yoshida: I really love them! They are so adorable, and surely anyone would simply die being around that much cuteness! Also what I like about them is that once the PvP is implemented, they are hard to target and can easily hide from others! (laughs maniacally)Tell us, just how much do you like Lalafells?
Yoshida: Actually, things haven't changed at all... I have been a frequent flyer way before I became the Producer/Director of FFXIV and flew around 30 times a year. However, I still can't overcome my fear of flying. I usually wear shades while I'm on board but even with that the cabin attendant will often ask me "Sir, are you alright?" so guess I'm still not used to it...Due to all of the conferences and meetings abroad, are you less afraid of taking the plane now?
Yoshida: Not sure if it will be a Mog House, but a private space and housing are in our plans for the future. We are planning to work on it along with a major revamp of the map.Any plans for Mog Houses?
Yoshida: That’s the plan!Will male Miqo’te and female Roegadyn be available with the PS3 release?
Yoshida: We are planning to implement both airships and chocobos in patch 1.19. I believe I'll be able to provide more details in August!When will more means of transportation made available?
Yoshida: Well, not really… Though I'm a light sleeper, I’m able to get rest when I can, so I'm doing fine.Do you still manage to get enough rest despite all the long hours you put in?
Thank you for your concern! ^^
Yoshida: Everyone has their own favorite so it's hard to say but I believe the favorite would be coffee. Personally, I sometimes feel that 1/3 of my blood is made out of caffeine… (laughs)Tea/Coffee/Hot Chocolate, what does the dev. team prefer?
Yoshida: No sugar for me, as I like my coffee black. But around 7:00pm, I start to get a sugar craving. At times like that, I add about two spoonfuls of sugar.How many sugars do you put in your coffee?
Yoshida: Yes, we are planning to work on this as part of the revamping of the map!Are you planning to make cities more “lively”?
Here comes part two...!
Matt "Bayohne" Hilton - Community Team
Here is the third and final set of Q&A from the community reps and Yoshida!
Yoshida: Generally, everyone starts their shift at 10am. However, in my case, I have a fairly chaotic schedule. There may be days where I would to attend a meeting at 9 am, skip lunch and continue to attend meetings, while also performing various checks. Due to my chaotic schedule, I'm rarely at my desk. From 9pm to 11pm, I read and reply to emails (around 230 emails per day). From 11pm, I create documents and hammer out designs while checking the forums. I leave the office at about 2-3am. I do some stretches, read a book and watch some videos at home. So, it will be after 4am when I go to bed. Then I wake up around 7-8am.What are your work hours? Do you usually get to go home on time?
Yoshida: The office is much more lively and relaxed compared to what it was before. Since I am a heavy smoker, I do make frequent appearances at the designated smoking area. Everyone at the office gets along with each other.Tell us more about your daily life. For example, what is the work environment like? Is it more of a relaxed environment or a serious environment?
Yoshida: Hmm, that's a tough question to answer. I think it may be chocobos as we are currently working on the specifications. (laughs) Since a lot of effort has been made for their implementation, I feel a major sense of accomplishment regarding it. Although it's been taking quite a long time, please be patient and look forward to it!What's the most exciting thing you have experienced while developing FFXIV?
Yoshida: Hmm, I would have to say when players get angry at me in the forums… Pointing out mistakes and lack of information is one thing. However, it gets to me (along with the rest of the team) when the players start bashing my personality ^^; Please don't be too hard on us!What's the worst thing you have experienced while developing FFXIV?
Yoshida: I play FFXIV, watch movies or play basketball. Sadly… stress does build up as I hardly ever have any spare time these days! (laughs)What do you do in your spare time?
Yoshida: Even when I don't necessarily have the time, I play FFXIV.Do you play FFXIV on your spare time?
Yoshida: I would prefer not to disclose this to the public, but I generally work 14 to 16 hours a day.How many hours do you work a day?
As commuting takes one and a half hours for both ways, I don't have much time to sleep. (laughs)
Yoshida: I will continue to check the forums and the reports from community reps each and every day. So, please keep posting your comments!Will you continue to monitor the Q&A threads on the forums?
Yoshida: Yes, as it's on the plan, it will surely be implemented even if it takes time. It will be implemented gradually with several phases. Please be patient until it's unveiled!Are there any plans to implement a housing system for players and linkshells?
Yoshida: Both of them are planned to be implemented in patch 1.19. Cheer the dev. team on so that it will be ready by 1.19! ^^Are there any plans to implement chocobos and/or airships?
Yoshida: Yes, that's the plan! Airships will also require a fee after the completion of the quest.If there are plans to implement chocobos and/or airships, will players be required to complete a quest? For example, completing a quest to obtain an airship pass.
Yoshida: This is currently being discussed; however, we must wait for the server-related adjustments before we can get our hands on it. I'm very sorry for the time it's taking for us to address these types of requests.Are there any plans to implement a system where players are able to inscribe their names into the crafted items?
Yoshida: Changes will be made to both the geography and the design of the areas. Some areas will be changed rather drastically, so I'd love if you all could discuss how you think the changes will be made while you're all looking forward to it.You previously mentioned that you guys are working on redesigning the areas. Are you more focused on changing the geography or the design?
Yoshida: There is a plan to add more but there are many other things to take care of first, so I assume it will be after the job system is implemented.Currently, there are only 3 class quests per class. Are there any plans to add more?
Yoshida: Yes, new monsters will be added along with the implementation of the beastmen strongholds. Other than that, we are considering adding more monsters that are FINAL FANTASY-like. Due to the high quality nature that we strive for in FINAL FANTASY XIV, it's going to take some time until they are implemented but I can't wait 'til you're all able to tackle them!Are there any plans to implement new monsters?
Matt "Bayohne" Hilton - Community Team



I like tea.
Seriously, I want to ride my Chocobo !
(meh I was serious)
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