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  1. #1
    Player
    DoctorPepper's Avatar
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    Aug 2013
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    Limsa Lominza
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    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Alavastre View Post
    But what game really is Pay to win? Why even mention it? That's always a fear that never manifests in Western MMO's.
    I suppose that's a matter of opinion on the pay to win front. A lot of F2P games offer the ability to buy gear that's only 1-3 tiers below best in slot, thereby giving players with more money in real life an advantage over players who do not have extra real money to spend. Others sell items like exp boosts, gold boosts, etc. which have the same effect but on a smaller scale.

    Personally, I consider those to be pay to win and that's why I mention it. I don't think that somebodies ability to play the game as effectively as somebody else should be determined by the amount of money they make in real life but more-so on the amount of time and effort they invest into the game. I'm good at IT and make good money in real life, that doesn't mean I should have an advantage over other people who make less. Last time I checked we're playing the game, not playing real life.
    (2)

  2. #2
    Player
    L-D-Omlette's Avatar
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    Aug 2013
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    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by DoctorPepper View Post
    Snip
    I am of mixed feelings on this front. What advantage do you really have in a PVE environment?

    Hypothetically, let's pretend that anyone could buy i100 gear with real money. Now, since you said you make good money, lets pretend that you decide to buy a full set of i100 gear. I decide that I can't afford it and so I decide to get i100 gear by farming tomes over the course of a few weeks. Am I at a disadvantage? Is there content that you can do that I cannot? Does you having i100 on April 3rd alter my ability to play the game and enjoy it? Does me having i100 on June 7th alter your ability to play the game and enjoy it? There already exist players that get different sets of gear at different times, I don't understand how this is any different.

    If this had open world, gank anyone, anytime PVP I could see this being a problem, but as it is now, that isn't an issue. RMT, as it is now, would also disappear because they would have nothing to offer that you couldn't get legitimately.

    The other things you mentioned, exp boosts, gold boosts, etc. just seem like time-savers. If I have limited time, but more funds, I can keep up with those that have more time and less cash.

    All that said, I am not for P2W or non-cosmetic (fantasia?) microtransactions for this game, since that isn't what I signed up for. Just have a hard time understanding the vitriol the model gets.
    (1)
    Last edited by L-D-Omlette; 04-18-2014 at 07:21 AM.

  3. #3
    Player
    DoctorPepper's Avatar
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    Aug 2013
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    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by L-D-Omlette View Post
    I am of mixed feelings on this front. What advantage do you really have in a PVE environment?
    I can see what you're saying and the honest answer is that the only advantage they get over you personally is time. I have to agree with you from one perspective because I play these games for fun and if it takes a few weeks to get something I enjoy doing it.

    On the other hand, for competitive players that put a lot of effort into something, it's an insult and begins to feel like a waste of time if somebody can just go to the cash shop and buy that item you just spent days/weeks obtaining for $10, especially if you're a player that can't actually use the cash shop due to financial reasons.

    All the cash shop does is add another layer of segregation between the rich and the poor, it basically says to the players that "it doesn't matter how much time/effort you put into the game as long as you're rich in real life" and I think the last thing we need is more disparity between the rich and the poor, especially in games which are supposed to be fun, but that's my opinion.
    (2)
    Last edited by DoctorPepper; 04-18-2014 at 08:41 AM.

  4. #4
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Swishytail View Post
    Snip
    This brings up another thing I don't understand. Why do people feel the need to brag about stuff they have, or can do in a game. If people in my FC or friends list accomplish a goal they have, I am happy for them, but that's only because I have a personal connection to them. I don't understand this need to "show off" in a digital world, or the real world for that matter.

    Also, why should I give any weight to what a bunch of brats think? I don't play with a-holes now, why would I in that environment?

    Quote Originally Posted by DoctorPepper View Post
    Snip
    I want to be clear that I am not hoping that this game moves to that model, but I am interested in the discussion.

    I agree that creating a disparity between player groups is a bad thing. I imagine if someone took these things into account at the onset of development they could implement some interesting counter measures.

    I can't really speak to the competitive aspect, but if I were into that sort of gameplay, I suspect I would either redefine the rules of engagement, or not place myself into something that wasn't a fair playing field. One wouldn't play basketball w/ baseball rules w/o changing the game

    Granted that couldn't apply if the model were to change suddenly, to which I could understand the frustration.
    (0)
    Last edited by L-D-Omlette; 04-19-2014 at 12:35 AM.