Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 36

Hybrid View

  1. #1
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70

    Implementing both F2P/Sub is also an option

    Hey Everybody,

    I was looking over some FF news on reddit this morning and came across a presentation that Yoshida did not long ago.

    http://www.gdcvault.com/play/1020179/Behind-the-Realm

    During the presentation, Yoshida says, while talking about subscription based and F2P models, that "Implementing both is also an option" and stresses that F2P is not out of the picture for FFXIV.

    That said, I know as of right now F2P is out of the picture but how do you guys feel about the potential of F2P in FFXIV?

    Personally I spent a lot of time and effort playing Rift when Trion claimed it would never go F2P and then prior to it happening they laid off a large number of their good devs, including the dev lead, and the game went to complete and total shit (in my opinion).

    I'm not even talking about the pay to win factor, I'm talking about the rate of change in the game drastically declining due to changes in the dev team to support the new model. I would really prefer it if FFXIV stays with the subscription model solely based on my past experiences.

    I really hope that if SE is seriously considering this that they're just talking about things like Fantasia myself, I will not play a game that supports Pay-to-Win and also has a subscription model. I'm not ok with double dipping, as much as I love this game. Also, please keep in mind these are opinions and I'm just curious about what other players think about it.
    (4)
    Last edited by DoctorPepper; 04-18-2014 at 12:41 AM.

  2. #2
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Expect the unexpected.
    (0)

  3. #3
    Player
    Alish's Avatar
    Join Date
    Aug 2013
    Posts
    147
    Character
    Kaji Nari
    World
    Sargatanas
    Main Class
    Rogue Lv 76
    I really don't like where the F2P model takes most games and I've been through a lot of MMOs transitioning to the F2P environment (Aion, Swtor, Tera etc).

    One thing I've noticed for sure is it has always felt like content in F2P environments comes at a much slower pace and more resources are directed at cash-shop items like cosmetic items or boost. Ultimately devs behind F2P mmos do what ever they can to squeeze every dollar out of the player base by employing the "convenience for a price" design.

    It really really REALLY sucks when basic features are torn out of F2P games one by one, sold separately one piece at a time, and then having them all bundled into one package and then sold as "good value" purchases for players wanting to get features that should be there in the first place regardless of F2P or sub.

    For me it was actually a huge sigh of relief dealing with FFXIV so far because I know every 3 months there will be substantial updates and overall I feel like I get way more value out of my $15/m than any F2P MMOs I've played by a long shot.

    I'm sure I could write a bunch more on this but I think a huge rant would follow suit. I am done with F2P games is what I am saying.
    (15)
    Last edited by Alish; 04-18-2014 at 01:05 AM.

  4. #4
    Player
    ArkAurelius's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    163
    Character
    Ark Aurelius
    World
    Cerberus
    Main Class
    Gladiator Lv 57
    oK, i see people REALLY want the F2P model for ARR, but here's the big question.

    HOW would it work for ARR?

    If the game became part F2P or full F2P, then it could come to numerous things, like even longer time periods between patches or lack of content.

    Also, F2P supports the game through microtransactions, but what could ARR do for microtransactions?

    Only get tomes via cash? Stamina, aka limiting ones playtime and then you playing more with Buyable Cash Stamina Potions? Limited number of dungeon runs, and then more runs buyable with cash? Market Board or Retainers only useable with cash, or even Allagan Tome Armors only buyable with cash?

    So many things could go wrong with the F2P model on ARR. Maybe its cause I've played the game so much that I just cant "see" it going F2P without doing anything drastic.
    (3)

  5. #5
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ArkAurelius View Post
    oK, If the game became part F2P or full F2P, then it could come to numerous things, like even longer time periods between patches or lack of content.
    This right here. Patches would definitely not happen every 3 months anymore, it's impossible to budget on a F2P and make
    any kind of road map. You don't know if you are going to have to fire staff or cut back on resources month-to-month.

    Wouldn't be a fun time if that had to happen, you're looking at possible 6-8 months for 1 patch if not enough people play.
    (6)

  6. #6
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Swishytail View Post
    This right here. Patches would definitely not happen every 3 months anymore, it's impossible to budget on a F2P and make
    any kind of road map. You don't know if you are going to have to fire staff or cut back on resources month-to-month.

    Wouldn't be a fun time if that had to happen, you're looking at possible 6-8 months for 1 patch if not enough people play.
    LotRO and EQ/EQ2 disagree. They both still get plenty of content and both are freeium (F2P with an option of monthly sub.)

    EDIT: Oh and the amount of locked out content isn't too bad. (at least IMO).
    (1)

  7. #7
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by DragonFlyy View Post
    LotRO and EQ/EQ2 disagree. They both still get plenty of content and both are freeium (F2P with an option of monthly sub.)

    EDIT: Oh and the amount of locked out content isn't too bad. (at least IMO).
    While I didn't play those games after they went F2P and can't really make an argument against them, there are also a large number of MMOs that do suffer from this issue. Rift, SWTOR, and Tera for example, all of which were originally sub based games that suffered drastically in terms of released content after going with the F2P model due to cutbacks in staff.

    The problem with F2P games is that first of all you can't make a proper budget because the amount of income you make fluctuates too much from month to month and secondly that dev's have to spend more time working on cash shop stuff as opposed to real content, both of which take significant amounts of time to produce.
    (7)

  8. #8
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Swishytail View Post
    This right here. Patches would definitely not happen every 3 months anymore, it's impossible to budget on a F2P and make
    any kind of road map. You don't know if you are going to have to fire staff or cut back on resources month-to-month.

    Wouldn't be a fun time if that had to happen, you're looking at possible 6-8 months for 1 patch if not enough people play.
    I know of three games off the top of my head that prove you wrong:

    Lord of the Rings Online (hybrid F2P/Subscription model)
    Champions Online (hybrid F2P/Subscription model)
    Star Trek Online (hybrid F2P/Subscription model)

    LotRO has had 4 FULL-SIZED expansions since it went F2P and numerous smaller free patches in between.
    Star Trek Online gets new Seasons with new content constantly (it also recently got a full-sized expansion with an entirely new faction and restructuring of the original two factions), and Champions Online gets new 'Issues' with new content.

    Oh, and I just thought of a fourth: The Secret World.

    You can have a F2P game that doesn't sell actual gear in its market. Cosmetics, new mounts, collectible items, etc can still make a crapton of money.
    (0)
    Last edited by TheRogueX; 04-18-2014 at 09:18 AM.

  9. #9
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TheRogueX View Post
    [snip]
    The Secret World isn't F2P, it's B2P, like Guild Wars 2. You pay $30 for the game, and then it's free to play, with a cash shop and an optional subscription.

    Actually I do think TSW does the cash shop thing just about as right as you can, since nearly everything in there is cosmetic... Wait, let me log in and check the item shop before I say anything more.

    Okay so there are XP boosts, items that let you access bank from anywhere, items that remove weekly lockouts (!), healing potions, extra inventory/bank slots, packs of quests/dungeons (when I actively played this game, you got these free with your active sub), and.... tons of cosmetic stuff.

    Honestly, I've played F2P games where I felt like if I wasn't spending money in the cash shop I couldn't get anything done in the game (looking at Runes of Magic, Neverwinter, etc) but TSW and GW2 never felt like that.
    (0)
    Last edited by Calyanare; 04-18-2014 at 11:22 AM.

  10. #10
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    GTFO...........
    (13)

Page 1 of 4 1 2 3 ... LastLast