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  1. #1
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by ReaperT View Post
    They tried that. It's called Pharos Sirius. Didn't end well.
    I think it'd be fine if you tiered it properly and didn't force it on people randomly. It looks like the direction they're going is each patch has it's own tier in the duty finder. So if they make some harder dungeons and put them all in a 4 star roulette everyone knows what they're getting into. If you want to take it easy on a given day, you don't do that roulette. So long as there's no praying you get brayflox hard and then rage quiting when you get stone vigil hard it's fine. You just take the brayflox tier instead if that's what you want.
    (0)

  2. #2
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by alhandra View Post
    and Dzmael Darkhold are both more challenging than any of the lvl 50 dungeons or the new HM for that matter.
    DD is hard? I question that. A lot.

    I find DD really easy. In fact, I ran it last night and had no issues whatsoever. It just takes time to do. I was tanking, and the only thing that I had to do "differently" was have everyone stand away from the mobs after the first boss so I could pull things to them without pulling the frogs on the cliffs. We even pulled way too much stuff in the room before the first boss and didn't die somehow. Only death happened on the last boss when the BRD derped, twice...


    As for AV, if people know their roles, and know how to deal with mechanics, its an easy dungeon. Again, it just takes time.


    "Off-topic"...if post-50 dungeons had gear-sync (say, the Hard roulette having a max of i70, Expert i80, and so on) they'd be a LOT harder. Overgearing is what makes them easy, not the dungeons themselves.
    (3)

  3. #3
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by PArcher View Post
    DD is hard? I question that. A lot.

    I find DD really easy. In fact, I ran it last night and had no issues whatsoever. It just takes time to do. I was tanking, and the only thing that I had to do "differently" was have everyone stand away from the mobs after the first boss so I could pull things to them without pulling the frogs on the cliffs. We even pulled way too much stuff in the room before the first boss and didn't die somehow. Only death happened on the last boss when the BRD derped, twice...


    As for AV, if people know their roles, and know how to deal with mechanics, its an easy dungeon. Again, it just takes time.


    "Off-topic"...if post-50 dungeons had gear-sync (say, the Hard roulette having a max of i70, Expert i80, and so on) they'd be a LOT harder. Overgearing is what makes them easy, not the dungeons themselves.
    Agreed on both the difficulty of DD and level-syncing 50+ dungeons. I still don't know why they haven't added an iLvl-sync to those dungeons...well, I guess I do: people will complain about how they don't feel powerful anymore, or about how long it takes to get through them now that they can't farm them in 20min. But then people complain about how they're too easy and blah blah blah. No pleasing anyone, I guess.
    (2)

  4. #4
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Honestly find Stone Vigil and Aurum Vale harder than the 1st three turns of coil.

    Impossible to overgear, meaning you're forced to accommodate all the mechanics built in. Stone Vigil has some nasty patrols walking around that can easily cause a wipe if you aggro them too early. Aurum Vale is easier imo, but can become a nightmare for the whole party if just one person screws up.
    (0)

  5. #5
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    People were freaking out a bit at first about Ruins of Ampador. The dungoun itself is a good example of fun mechanics, though.

    DPS the gormund's belly to quickly break your friend out.
    Tank co-ordinating with DPS to recieve the highest stacks of the debuff (We actually had a DPS take a debuff at one point, and he had to off-tank while we quickly nuked another one)
    Coordination of Doors, smart positioning of bursting AoE's on Diabolos. As dragoon, I often can solo-handle this, but I imagine it would be a lot harder for a party that's not very... smart, about how they handle it.

    Fun mechanics like this, that aren't mindless like FATE grind's 1-2-3 gameplay, are what I love to see.
    (1)

  6. #6
    Player
    KaitlynOfOz's Avatar
    Join Date
    Apr 2014
    Posts
    41
    Character
    Kaitlyn Keras
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Eidolon View Post
    *snip.
    What is great about that dj (Amdapor) is that there are other mechanics in there as well. Not only can you DPS the belly to break him out, you can actually pass the Prey, like pass the Rot in T2. This can, in theory, prevent the swallowing all together (although haven't seen it done, but I did manage to be a pita and pass it to the healer who then got ate XD). Also if you pass, just like with rot, you get a debuff that makes it so you can't be preyed again for like 40 seconds.
    Additionally the debuff that the Gremlin trash applies (Misery - that increases damage taken) can actually be dispelled by doing the /comfort emote on the affected player if you are close enough! (the consolation removes the misery). These are neat little mechanics that combined with the music of the dj in general make it one of my favorites (along with most of my fc). Hard mode for that dj is going to absolutely amazing and with luck, super fun.
    (0)

  7. #7
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    One thing about this dungeon is you need a competent healer. Not a good healer, I really mean just competent one.

    I healed it for my book, so it went smoothly. No wipes or deaths. Easy even with PuGs that took way more damage than they should have. If anyone is having trouble with this instance I suggest grabbing a FCmate to heal it for you.
    (0)

  8. #8
    Player
    KikInperi's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Kik Inperi
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    For AV bring a BLM to AOE the pods on the last boss as soon as they spawn and then it's super easy. I've only ever had trouble with this dungeon when we didn't have a BLM
    (0)

  9. #9
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by KikInperi View Post
    For AV bring a BLM to AOE the pods on the last boss as soon as they spawn and then it's super easy. I've only ever had trouble with this dungeon when we didn't have a BLM
    You don't need a BLM. A WHM, DRG or BRD can do it just as well. The only real potential for failure would be 2 SMN and a SCH, but if everyone Shadowflares, Miasma 2s and Banes, things should die fast(ish)
    (0)

  10. #10
    Player
    KikInperi's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Kik Inperi
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by PArcher View Post
    You don't need a BLM. A WHM, DRG or BRD can do it just as well. The only real potential for failure would be 2 SMN and a SCH, but if everyone Shadowflares, Miasma 2s and Banes, things should die fast(ish)
    I didn't say you needed a BLM, just that if you're having trouble a BLM will make it easier (for the record, of course I've beaten it without a BLM).

    And you can't shadow flare in Aurum Vale... or feasibly bane all the things before they hatch.
    (0)

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