
Free Company: http://forum.square-enix.com/ffxiv/threads/67117-Lewd-Whispers-International-FC-LS-We-re-waiting...-under-your-bed
People were freaking out a bit at first about Ruins of Ampador. The dungoun itself is a good example of fun mechanics, though.
DPS the gormund's belly to quickly break your friend out.
Tank co-ordinating with DPS to recieve the highest stacks of the debuff (We actually had a DPS take a debuff at one point, and he had to off-tank while we quickly nuked another one)
Coordination of Doors, smart positioning of bursting AoE's on Diabolos. As dragoon, I often can solo-handle this, but I imagine it would be a lot harder for a party that's not very... smart, about how they handle it.
Fun mechanics like this, that aren't mindless like FATE grind's 1-2-3 gameplay, are what I love to see.
DD is hard? I question that. A lot.
I find DD really easy. In fact, I ran it last night and had no issues whatsoever. It just takes time to do. I was tanking, and the only thing that I had to do "differently" was have everyone stand away from the mobs after the first boss so I could pull things to them without pulling the frogs on the cliffs. We even pulled way too much stuff in the room before the first boss and didn't die somehow. Only death happened on the last boss when the BRD derped, twice...
As for AV, if people know their roles, and know how to deal with mechanics, its an easy dungeon. Again, it just takes time.
"Off-topic"...if post-50 dungeons had gear-sync (say, the Hard roulette having a max of i70, Expert i80, and so on) they'd be a LOT harder. Overgearing is what makes them easy, not the dungeons themselves.


Agreed on both the difficulty of DD and level-syncing 50+ dungeons. I still don't know why they haven't added an iLvl-sync to those dungeons...well, I guess I do: people will complain about how they don't feel powerful anymore, or about how long it takes to get through them now that they can't farm them in 20min. But then people complain about how they're too easy and blah blah blah. No pleasing anyone, I guess.DD is hard? I question that. A lot.
I find DD really easy. In fact, I ran it last night and had no issues whatsoever. It just takes time to do. I was tanking, and the only thing that I had to do "differently" was have everyone stand away from the mobs after the first boss so I could pull things to them without pulling the frogs on the cliffs. We even pulled way too much stuff in the room before the first boss and didn't die somehow. Only death happened on the last boss when the BRD derped, twice...
As for AV, if people know their roles, and know how to deal with mechanics, its an easy dungeon. Again, it just takes time.
"Off-topic"...if post-50 dungeons had gear-sync (say, the Hard roulette having a max of i70, Expert i80, and so on) they'd be a LOT harder. Overgearing is what makes them easy, not the dungeons themselves.



One thing about this dungeon is you need a competent healer. Not a good healer, I really mean just competent one.
I healed it for my book, so it went smoothly. No wipes or deaths. Easy even with PuGs that took way more damage than they should have. If anyone is having trouble with this instance I suggest grabbing a FCmate to heal it for you.


For AV bring a BLM to AOE the pods on the last boss as soon as they spawn and then it's super easy. I've only ever had trouble with this dungeon when we didn't have a BLM
You don't need a BLM. A WHM, DRG or BRD can do it just as well. The only real potential for failure would be 2 SMN and a SCH, but if everyone Shadowflares, Miasma 2s and Banes, things should die fast(ish)
I really can not believe people put things like SV and DD on the same level as AV. SV and DD are both jokes.
AV on the other hand is a royal PITA with DF. I remember trying to clear this thing for my GC. Took a good 8-10 tries. Lag in this place on bosses is still a bitch. Especially for the cyclops.


AV is only difficult because there are a lot of players that just don't know what to do or where to stand in that dungeon. Even explaining the mechanics, you can still be in for a bad time because the bosses are pretty specific with regards to positioning and things in order to maximize heals and to deal with debuffs like Burrs and Gold Lung expediently.
I hate it for that reason. It's a pain as a healer to run in DF. It's not hard in terms of straightforward difficulty, it's just hard because you have to be pretty precise in how you handle the bosses.


I didn't say you needed a BLM, just that if you're having trouble a BLM will make it easier (for the record, of course I've beaten it without a BLM).
And you can't shadow flare in Aurum Vale... or feasibly bane all the things before they hatch.
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