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  1. #1
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Some dungeons have a few more mechanics than others, for instance WP's gates that you need lantern oils to open, or Toto-Rak you need the photocells. I'd like more dungeons with different mechanics you need to do to get through them, or some more paths to take so it feels slightly less linear. Maybe make a big area for one dungeon like the desert in Final Fantasy Crystal Chronicles, or Moschet Manor's being that you have to kill the tonberry chefs before you fight the boss in the center courtyard. If I recall several places in FFCC had at least some puzzle mechanics to them, even if it were just carrying a stone to open a door or bridge.

    Changing some things up might be more interesting.

    Speaking of FFCC; Maybe a dungeon reminiscent of FF Crystal Chronicles with the carrying mechanic used in Copperbell HM (and the Hatchingtide event), but dungeon-wide. Hell maybe take it straight up, a dungeon where you need to carry a crystal challis to protect the group. Have to stay within the protective sphere or take damage or something. Or a harder mechinic! City of Amdapor Extreme: Step outside of the protective bubble for too long and you get spores that make you attack your party for 5-10 seconds since there's fungus n stuff everywhere (and you turn into a clicker if you get out multiple times in a set time period! ).
    (1)
    Last edited by File2ish; 04-18-2014 at 03:52 AM.