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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I'm still hoping for a Cave of Trials in the desert somewhere. Those who played Star Ocean 2 know what I'm talking about.
    (0)

  2. #2
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Marxam View Post
    I'm still hoping for a Cave of Trials in the desert somewhere. Those who played Star Ocean 2 know what I'm talking about.
    I'd like that, and something like Urssa Cave Temple from Star Ocean 3, where you faced doppelgangers of your party members. I'd like a dynamic dungeon that changed every time you went in.

    For me, maybe something like the Dragon's Den from the GBA version of Final Fantasy VI, with Kaiser Dragon as a boss at the end.
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  3. #3
    Player
    Necromunkey's Avatar
    Join Date
    Nov 2013
    Posts
    25
    Character
    Victus Freemann
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    A few less linear dungeons! For instance, one of the most memorable dungeons in FFCC for me was Moschet Manor. The layout required to you visit a specific number of rooms (killing Tonberry Chefs) from a central plaza before fighting the final boss of the area in said plaza.



    A whole dungeon could possibly expand on this where each room is expanded into a short wing or series of rooms connected to a central plaza (with the last room connected back to or close to the central plaza). Some of these wings would have a boss mob to drop some tomes, and others only specific mobs to summon the last boss which appears in the central plaza

    Essentially a party would have to decide on whether they want to defeat the boss mobs for some tomes, go for the last boss for multiple tomes (hope this wouldn't cause a HM Brayflox like problem though), or do everything.

    It would also cause the party to backtrack a little bit (perhaps somewhat similar to Hauke and CT), but the final goal point would be visible immediately (perhaps the goal is to save some npc or rare item in a large cage in the center of the first room?) and perhaps certain areas of each room would refill with different trash mobs.

    As for the setting? I'm not really sure, maybe a throwback to Moschet Manor taking place in the Kitchen of the Sultana or the Syndicate in Ul'dah (because out of all the cities, I'm assuming that one would be the largest), where some chefs from The Bismark (or perhaps Brayflox) infiltrate the Kitchen to steal back some rare ingredient (or cheese).

    Edit: didn't notice someone else already mentioned Moschet Manor, though mine elaborates a bit more =P
    (1)
    Last edited by Necromunkey; 04-18-2014 at 06:32 AM.