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  1. #1
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by lxSch View Post
    In Brayflox all those mobs are melee, so if tank uses sprint he takes no damage.
    Fairy has a limited healing range, so if tank keeps the distance - it will not auto heal. Auto healing starts at somewhere 80% hp while tank is not supposed to take any damage during the pull.
    Speed runs are not supposed to be safe but fast. Pulling in the way i described is the easiest part of it, staying alive after it is more complex where one mistake means wipe.
    That's true, but most of the time monsters will land a hit upon aggro even if you're sprinting. I would say most tanks have a 1/4 of their HP missing when they sprint pull just from the hits they take from running through. As tank myself, I use hallowed on that pull (I sprint pull myself, by the way, I just love a good debate!) to buy me time to flash every monster there without being owned and to ensure my healer has time to be ready to begin healing me to keep me alive. I've found hallowed on the first pull is much better than on the second, since the jumping goblins spend most of their time hitting the other party members anyway.

    When I heal runs, the majority of the time that tanks sprint pull I die. It's lead me to favour monsters being tagged on pull, especially since the time difference in the run is probably 10 seconds at most. You don't have to stop to tag all of the monsters during the pull without sprint.
    (0)
    Last edited by SeleneVenizelos; 04-29-2014 at 07:57 AM. Reason: Word Limit...

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by SeleneVenizelos View Post
    As tank myself, I use hallowed on that pull (I sprint pull myself, by the way, I just love a good debate!) to buy me time to flash every monster there without being owned and to ensure my healer has time to be ready to begin healing me to keep me alive.
    Its pretty wasteful to use HG when only a few mobs, rather than all 10, are on you.

    A better option is to tomahawk/lob each add as you run past the first 6, for a fair amount of initial hate. Then flash the cluster by the ramp. Then lob the final coeurl (if it didn't get in range of the flash. then stop in the stream past the ramp, pop HG, and flash until OOM (while keeping foresight/rampart up when HG wears [and dodging raptor aoes]), and riot combo/flash (or Overpower) repeatedly until DPS burns down the group.
    (0)

  3. #3
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SeleneVenizelos View Post
    That's true, but most of the time monsters will land a hit upon aggro even if you're sprinting. I would say most tanks have a 1/4 of their HP missing when they sprint pull just from the hits they take from running through. As tank myself, I use hallowed on that pull (I sprint pull myself, by the way, I just love a good debate!) to buy me time to flash every monster there without being owned and to ensure my healer has time to be ready to begin healing me to keep me alive. I've found hallowed on the first pull is much better than on the second, since the jumping goblins spend most of their time hitting the other party members anyway.

    When I heal runs, the majority of the time that tanks sprint pull I die. It's lead me to favour monsters being tagged on pull, especially since the time difference in the run is probably 10 seconds at most. You don't have to stop to tag all of the monsters during the pull without sprint.
    1/4 hp at the end of the pull is the lag issue, or maybe tanks don't take the shortest path.
    On my runs HG may be needed if tank misses a cooldown for too long and is not kiting. I ask tanks not to use HG unless he is dying, because otherwise it is just a waste since i have 6 lustrates ready.
    To solve the issue of pulling hate on the first heal i always stand near the tank, so if this happens he can just flash mobs away from me. I have a macro for /ac lustrate <me> to deal with spiky incoming damage.
    (0)

  4. #4
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    BFSR I can play 3 classes: PLD, WHM, BRD.

    In a PLD/WHM/BLM/BRD or BLM combination:

    PLD and WHM have some good synergy there. Basically the PLD lobs one of the first pair to grab aggro, start to sprint, lob the second pair, sprint all the way to the ramp there and lob the courriel, flash, then the mobs gather, circle of scorn, HG and continue flashing and do his stuff.

    When I play as the WHM, towards the end of the pull I will pull sprint, sprint together with the PLD, and when I see the mobs are gathering on him, swift cast and sprints into the center of the pack and holy and get all of them stunned. Gives a good couple of sec of free time for PLD to flash build aggro and pop HG, and once he's on HG, spam holy again, until his HG expires and his HP drops, benedict him, get out of cleric stance and start to heal.

    Meanwhile in the 10s period, the PLD is free to flash build hate so that the BLM, after throwing a few fire II during the 10s invulnerability, will be ready to throw a double flare towards the end of HG.
    (0)

  5. #5
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Delvish View Post
    ....Is it me or my party?...
    I found most wipes on the first pack were due to tanks took too much avoidable dmg.
    If such cases, healing an i100 tank will be as hard as healing a darklight tank ^^;
    (0)

  6. #6
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Nicobo View Post
    I found most wipes on the first pack were due to tanks took too much avoidable dmg.
    If such cases, healing an i100 tank will be as hard as healing a darklight tank ^^;
    The only avoidable damage (up by the stream) is the coeurl and eoraptor aoes. As long as the DPS is up to par, the time to use HG>FS>RP should be enough to kill any enemies. Tack on Sen & Bulwark if desparately low dps. Still not enough? Start repping the undergeared party members.
    (0)

  7. #7
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Duuude007 View Post
    The only avoidable damage (up by the stream) is the coeurl and eoraptor aoes. As long as the DPS is up to par, the time to use HG>FS>RP should be enough to kill any enemies. Tack on Sen & Bulwark if desparately low dps. Still not enough? Start repping the undergeared party members.
    The tank needs to know how to kite the pack around and avoid the AoE cone attacks - some bloody tanks just stood there spam flash/overpower and taking too much unnecessary damage.
    (2)

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