Here are some tips i would like to share :
- Dont start with perfect balance , stand in the middle of the platform to reach the head fast and use it after the first body slam so you are guaranteed to keep GL3 on . Use dragon kick, twin Snakes , demolish + touch of death on the head, shoulder tackle the tail Dragon kick , double dots again.
- Howling first + innerrelease combo at the spume near the tail . This way it hit tail + spumes> more dmg .
- The tail is the rear side of the boss , to be able to crit bootshine.
- Spume phase : priority with dotting spume with Demolish, but dont use touch of death if the spume not lasting long . (example ToD = 30 sec duration , Spumes dies in 10 sec means you applied 1/3 of the dmg of ToD , not worth using it )
- use shoulder tackle wisely. Keep the dmg ongoing, never walk to the other side without shoulder tackle.
I often manage to be on the top of the dps list.
If you have the DPS to push phases for the first half, you can keep GL3 through spumes easily - sometimes clear through first SP.
Don't chase after melee Sahagin if they pop on the opposite side of the ship; either let tank pull to your side or wait for them to arrive in the middle with ranged. The less time you spend hoofing it, the more time you have to punch something.
When you finish off mage Sahagin, turn your attention to the head first. Apply ToD/Demo before shoulder tackling back to the tail.
Insist on melee LBing either Levi or the second mage sahagin. Many PTs like to drop meteor on the spumes, but a competent team of i90 can bust them up easily. This preserves GL3 for the transition as well.
Use Shoulder Tackle to avert the sliding and re-engage spumes quickly.
The party should focus fire. Makes cures easier and gives tanks a chance to invest their own DPS in the nearest spume. Sure, ranged doods have their little DoT tricks, but that ultimately benefits DPS on a single target. In many cases, you'll kill a spume in <15s so it doesn't warrant a melee DoT at all.- Am I right to spread my DoTs across accessible Spumes, or should I single target burn the crap out of one single spume and then move onto the next, until I know I won't be in contact with them (i.e. obviously its best to apply ToD/Demo to every spume that's still up during spinning dives, then touch what I can while dodging)?
I would also not use enmity as a reliable metric for DPS.
You may not be wasting GCDs, but you are wasting auto-attacks anytime you don't have shoulder tackle. Don't underestimate them; they're over 1/3 of MNK dps. It could even be close to half, but I haven't done any measuring of that lately.I never will have any point in time where i am doing nothing from a GCD stand point, the time it takes to run between 2 spumes near to each other is less than a fully stacked GL3 GCD, as long as you are moving as you are applying the previous skill. For the far ones, there is time to use 2 Shoulder tackles in each spume phase, which I use to get between those distances. So from that standpoint, there is no dps wasted.
Probably has to do with there being no opportunities to AOE anything. One group I was running with that seemed to have pretty exceptional DPS (we were pushing phases pretty frequently) the BRD was VB/WB multiple spumes and SMNs were multi-dotting them. Anytime you're constantly doing damage to more than one mob at a time it's really going to skew the results. If people were doing as I do on BLM and just focus on one mob at a time then I'm sure they'd fall in line with what I'm doing.
it's not that blms are bad at leviathan, but other jobs (drgs (maybe, not 100% sure), bards, and especially summoners) will do better than them if played properly
One way to keep gl3 is at the beginning of the fight, if you end your combo on leviathan as he swims away to body slam with Snap punch or demolish (Usually accomplished by engaging same time as tank and going all out, can still fit a ToD, I hit GL3 right as he swims), and you slide into the head with PB on you will keep GL3 as the stacks are just about to wear off when you hit him, so with PB I Demolish again, Dragon kick, twin snakes, shoulder tackle to tail and get last Dragonkick and demolish on Tail.
Also, The head pops about 2-3 seconds before the tail, so sliding into it will net you more damage, and dragon kick on levi's head helps damage on the main tank as its all magic damage. Demolish only loses 40 potency from the side (obv can't hit back of levi's head), leaving you with 310 potency still, so my usual rotation on levi and tail without PB is start at head to get dragon kick and both dots on it. Dragon kick, twin snakes and ToD don't lose any damage on head, and demolish still stomps on snap punch damage even at the side, then shoulder tackle to the tail to get DoT's on it as well. I also use PB after every big phase change, like the rails fall off, I pop it as I slide back towards the head on bodyslam, and during last add on slide to kill him fast. I top most runs as monk.
I had this video unlisted for quite a while, its not a very good quality, but maybe it will help. I had toned down my quality and forgotten so I had not shown this video, but it's mostly what I do on monk in Levi. This is an early video, so there are some refinements I made to rotations and I messed up a few times, but it's still a good show of the PB thing I do at the start, and other various things like hitting head first.
https://www.youtube.com/watch?v=bCuPhM6qpw0
I have also topped plenty as BLM, it usually comes back to bad BLM's or better other DD's, BLM can top just fine. Hell, a lot of BLM still don't know that Manawall will block reflect damage, and ignore dotting the tail. Also works well when you have succor and won't take much damage soon. I find BLM one of the easiest to do well in Levi.
Last edited by Mister-Wonderful; 04-17-2014 at 06:53 AM.
If the team can push levi through the phases I enjoy monk and can actually do some DPS...
As Monk I easily stay second in DPS only beaten by Summoner.
I prefer to tank Levibeetus, for tanks this fight is kinda like Titan HM 2.0 you can read the forums while you tank it.
Last edited by Atreides; 04-17-2014 at 10:56 AM.
What do you want me to say? You often drop GL3, big deal. Everyone else gets disconnects as well. Just do your rotation properly and use your buffs. If you wanna be on top, then DoT both the head and tail and minimize run time with tackle.
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