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  1. #1
    Player
    reel124c41's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Shizuka Ogawa
    World
    Shiva
    Main Class
    Conjurer Lv 90

    Ideas to improve atma-farming

    If you still want us to do fates for atmas instead of doing something challenging like you did with the relic at first, these are the ways it can be improved to make it less frustrating.

    1. option:
    Set the droprate to 1% and increase it every 1-2 fates by 1% unless you have a droprate of at least 10% or 15%. This system counts per region.

    The next 2 opions allow you to track your progress.

    2. option:
    Don't use a droprate. Instead change the requirements to "Get the highest fate-ranking 10 (maybe 20) times in each of the 12 regions".

    3. option:
    Implement fate-points. Just give the players points for every fate, depending on the fate-level (e.g. level 5-fate = 5 fate-points, level 42-fate= 42 fate-points). You can set the amount of needed points to different values depending on the average fate-level of a region. I would suggest around 200-500 depending on the region.

    Let me know what you think about my ideas.
    (14)

  2. #2
    Player

    Join Date
    Apr 2014
    Posts
    11
    I don't understand why people want to change the drop rates. Yeah, it can suck (took me 10 hours to get the atma of the fish), but that's the whole point. The atma/animus weapon isn't meant to be obtained in a weekend or two. It's supposed to take time. And when people come here to brag about how many atmas they got in an hour -so what? That's part of the RNG.

    It's too bad that SE didn't make FFXI a prereq for FFXIV. Then people would have zero issues to bring up and complain about when they remember how much of a TRUE grindfest/timesink FFXI was.
    (3)

  3. 04-01-2014 03:48 AM

  4. #3
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jeho View Post
    I don't understand why people want to change the drop rates. Yeah, it can suck (took me 10 hours to get the atma of the fish), but that's the whole point. The atma/animus weapon isn't meant to be obtained in a weekend or two. It's supposed to take time. And when people come here to brag about how many atmas they got in an hour -so what? That's part of the RNG.

    It's too bad that SE didn't make FFXI a prereq for FFXIV. Then people would have zero issues to bring up and complain about when they remember how much of a TRUE grindfest/timesink FFXI was.
    The problem with RNG based anything is that it introduces the potential for wild deviation in play time required from person to person. My 20 hours in Upper La Noscea for instance that has yet to yield an atma vs. the guy that has all 12 in under 12 hours total play time. Using RNG as a means to, as so many claim, introduce a time sink is a mistake since it won't actually be a time sink for everyone and it will be a different amount of time for everyone that does try. If you want to make people spend time on a thing to prolong the content actual farming with measurable and consistent rewards is a far better system. Anything that is so unpredictable as this is a mistake.

    I played FFXI from 2004~2011 too, I know a bit about grinding lol
    (5)

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  5. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    RNG for cosmetic items is fine. RNG for weapon drops when you have just as good and easily obtainable alternatives is fine. Powering up your relic weapon through RNG item drops is bad. RNG for progression is just horrible all around and most people are giving up on it.
    (1)

  6. #5
    Player
    HazelNyan's Avatar
    Join Date
    Jan 2014
    Posts
    16
    Character
    Hazel Nyan
    World
    Phoenix
    Main Class
    Archer Lv 50
    The Problem is, that the first relic quest actually rewarded good players, while this one rewards luckers/hard grinders. Would have been ok to let the people gather like 3 Atmas and then let them kill the Ex primals or something similar.
    (0)

  7. #6
    Player
    eremonxi's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    24
    Character
    Lajla Sinclair
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Current Atma stage is pretty boring and insulting to hard core players and casual players alike.
    I know SE wanted something that even a casual players could work on for 10 minutes each day. Well, OP has 3 awesome ideas for that.

    I don't care how long it takes, but make it:
    1. Less RNG, and more transparent.
    2. If the IQ requirement has to be set so low, put the effort in and make less annoying content for it.


    My suggestion would be: Bring Hamlet back, using ALL Jobs (Crafter, Gathereres). Its way more diverse and fun, than any stage 2.0 team has invented yet. And still was time consuming!
    It had a 100% drop system, rewarding Teamplay. It wasn't purely useless for people not after relic. And maybe you can even increase the replayability by adding Tiers or 3 different scenarios per area, or more areas to it.
    (0)

  8. #7
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Do it via timeworn maps instead of FATE's.
    (0)

  9. #8
    Player
    Morphiana's Avatar
    Join Date
    Oct 2013
    Posts
    216
    Character
    Morphiana Blackheart
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jeho View Post
    It's too bad that SE didn't make FFXI a prereq for FFXIV. Then people would have zero issues to bring up and complain about when they remember how much of a TRUE grindfest/timesink FFXI was.
    Played FFXI for 8 years. If I wanted to play more FFXI I'd go play it. FFXIV resembles WoW met GW 2 more so than FFXI. Turning this type of game into a grind fest only means it'll do as well as the other MMO grindfests (I am lookin at you TERA / Aion / Lineage / Etc.).
    (0)
    Last edited by Morphiana; 04-05-2014 at 06:11 PM. Reason: Spelling

  10. #9
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    well most if not all this game is rng.
    Tried 80+ runs at Ifrit HM for the Bow to drop, never did.
    Ct was the same probably did around 80 runs to finally see and get the crimson hat for my blm.
    Been trying atmas almost every night since 2.2 and only have 3 atm.
    Atma drops belong in EX Primal battles i think
    (0)

  11. #10
    Player
    Chickenbacca's Avatar
    Join Date
    Mar 2014
    Posts
    42
    Character
    Box'n Boots
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    I'm as Mad as Hell and I'm not going to take this anymore!

    The fate farming idea was one of the most garbage ideas ever next to Adoulin in ffxi. I've no interest in wasting my time with it anymore. They need to fix this junk or I'm bye bye soon. They could have had us fight primal extremes or something a little more meaningful. Junk drop rates in garbage fates are you friggin' kidding me? The idiot responsible for this creative junk needs to stop breeding immediately.
    (1)

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