Quote Originally Posted by zeroaru View Post
Cure 3 Is by far and large one of my favorite spells - especially since the range increase. Understandably situational but it has a fairly fast cast time in relation to the potency it dishes out. Most commonly I use it for such things as geocrush in titan EX where large damage will be taken by the party followed by an immediate need to dodge. Also comes in handy when eating fireballs in turn 5 or keeping both myself and the OT up during turn 4 when he is gathering adds, very useful for the Orbs in ultima too. Also a very good heal for any melee near the tank if you can estimate how much health they will lose before it becomes a major overheal, this of course assuming that the tank also needs healing.
Can you use Cure 3 in place of medicas for the increase in potency? What is the range of healing around the target compared to any medica?