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  1. #1
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Zaero View Post
    It gets easier when you pick up Rage of Halone (level 30), where you're just going to combo 1 mob, then the next, then the next, flashing inbetween, n repeat.
    Rage of Halone is Level 26. Warriors get Butcher's Block, and their tank stance (Defiance) at Level 30.

    Quote Originally Posted by JeniLinsky View Post
    My experience (I'm currently leveling Marauder, and have an i78 Paladin) is that Marauder does more damage, but Gladiator generates more agro on more targets more easily. Your experience may vary. Also, the fact that Overpower does damage, and thus wakes up the mob that the mage just put to sleep, puts it in the -1 category for me.
    This is dependant upon party comp though. For example, as a Paladin, sometimes I end up waking sleeping mobs by accident using Circle of Scorn - which is why I always use CoS after the first Shield Lob. Similarly for Warriors, they can also cross-class Flash. Also, I've been i90 on both tank classes for the longest time, but I can't even remember the last time a mage actually slept a group. If they are going to AoE Sleep mobs, they are better off firing Fire 2/Flare instead.

    When it comes to group aggro, Warrior is tops, simply because of Overpower. At the lower levels, 2x Overpowers is enough to make mobs stick to you like glue. At the higher levels, Warriors also have access to Steel Cyclone.

    I don't think OP needs any more advice on this issue - there's so many good ones! But I will just add that if you need that extra oomph for snap aggro, Gladiators have access to Fight or Flight - it increases damage dealt by 30%, and aggro is directly tied to damage dealt, so you're generating 30% more aggro as well.
    (2)
    Last edited by juniglee; 04-17-2014 at 02:57 PM.

  2. #2
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I'd say step one is to mark the targets. You can make a macro so you mark <1> on the target you shield lob. Then do the steps others have mentioned involving Flash in order to keep hate off your healer. If a DPS targets something other than your marked monster, and they pull hate? Fuck 'em.

    Oh, and also make sure to upgrade your weapon as first priority. Higher damage means more enmity, not just from your savage blade combo but also from Flash.
    (2)

  3. #3
    Player
    vanityobscene's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    116
    Character
    Williem Roosecote
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Urthdigger View Post
    Oh, and also make sure to upgrade your weapon as first priority. Higher damage means more enmity, not just from your savage blade combo but also from Flash.
    I've just been getting on to this. I read a bit about the importance of inventory levels, and a bit more about the GLD and immediately sought out better equipment. For now I'm wearing Iron Scale (it's the best I can wear atm outside of instance loot which I haven't gotten new stuff of yet), and I just went from a Maddening Blade to an Iron Spatha, while using a Warded Shield. It probably all sounds like small change to the Level 50s in here, but the difference is like day and night from what I was packing before.
    (1)

  4. #4
    Player
    Zaero's Avatar
    Join Date
    Sep 2013
    Posts
    212
    Character
    A'linhbo Taqah
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by juniglee View Post
    Rage of Halone is Level 26. Warriors get Butcher's Block, and their tank stance.
    Ack! My error. Thats what I get for War tanking.

    And Jen, I bump into the sleep issue so I usually OP before the sleep lands then single target combo.
    (1)

  5. #5
    Player
    vanityobscene's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    116
    Character
    Williem Roosecote
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zaero View Post
    Ack! My error. Thats what I get for War tanking.

    And Jen, I bump into the sleep issue so I usually OP before the sleep lands then single target combo.
    I just got Rage of Halone, so happy days for the 3 part combo!!

    (1)

  6. #6
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    About crafting, your primary class will get everything from dungeons and quests. If you are more in combat raid focus on your combat class 1st.
    It's interesting for following classes you want to level up
    And you level far too fast to make materia worthwile before endgame. And now that you can acces "easily" gear iLvL 100 upgradable to iLvL110 (crafted only iLvL90) it is even less.
    (1)
    Last edited by Thaliss; 04-17-2014 at 11:03 PM.

  7. #7
    Player
    Cap75's Avatar
    Join Date
    Feb 2014
    Posts
    243
    Character
    Sil Ellessa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Since most everything I'd advise has already been said on the first page I'll just mention a couple little tips. Patrol mobs, being one. Pretty much everything after the HM has them. Single creatures that keep following the same route which also usually overlaps with another patrol mob. Either pull them first, ideally, or if they're far enough away from an all melee mob, grab that mob and run them back out of the patrol route. Just watch for pesky ranged creatures that may just sit there. Which brings me to ranged creatures. They can be a pain because they don't want to move and going to them often risks pulling something else. Easiest way to get them to move is to break line of sight. Pull the melee creatures in the group around a corner and the ranged attackers will come to you till they can get a clean shot off. This should allow you to then get everything in a group safely for some quick AOE burn down.
    (2)

  8. #8
    Player
    JeniLinsky's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    561
    Character
    C'mell Cordwainer
    World
    Goblin
    Main Class
    Gladiator Lv 80
    The nice thing about running with your healer in the same room is that, if the DDs are being asshats, you have enough votes to abandon the duty without eating the penalty.
    (1)

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