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Thread: t6-9 2 melees

  1. #1
    Player
    AhavaChriqui's Avatar
    Join Date
    Mar 2014
    Posts
    16
    Character
    Ahava Chriqui
    World
    Leviathan
    Main Class
    Lancer Lv 60

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    Last edited by AhavaChriqui; 12-03-2015 at 01:47 PM.

  2. #2
    Player
    ticdup's Avatar
    Join Date
    Nov 2013
    Posts
    56
    Character
    Ticdup Unffunff
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    We run two melees and have had no issues. Depends on how you do turn 6, but other than vines and when devour is on them it should be a striking dummy. T7 is weird for everyone, but we find it pretty simple with 2 melee because the healers know where the fireballs are going. T8 is a striking dummy, go three monks and bard. Haven't beat t9 but monks and GL looks be somewhat iffy there.
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  3. 04-16-2014 03:35 PM

  4. #3
    Player

    Join Date
    Sep 2013
    Posts
    411
    People will always tell you melees suck. It's the same like with Scholar pre 2.1. They just never saw Good melees .
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  5. #4
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    in the new turns so far (not sure about t9). the only job that i dont see a "need" for is BLM to be honest. why have blm when you can get smn. lack of movement, no AOE dps requirement.... i just dont see why people would pick blm over smn. :/

    2.2 is smn rules all. not to mention being the best kiter for t7. (OP kite.. miasma1 when in position.)

    so yeah i think overall well rounded teams are either:

    1) smn, monk, monk/drg, brd
    2) smn, smn, monk, brd.

    as people gear up. i think 2bards will be more viable:

    smn, monk/drg, 2bards.
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  6. #5
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Nope, our team runs 2 melees and no repeats. PLD WAR MNK DRG SMN BRD WHM SCH.
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  7. #6
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    We run the same setup as Rui, and it's worked out just fine. If anything I feel the opposite is true of your statement, having 2 melees in second coil has been nothing but beneficial.
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  8. #7
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    We use double melee DPS for T6 and T7. Triple melee DPS for T8. =)

    Seriously, though. Melee destroys the new coil.
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  9. #8
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    BG was running 3 MNKs and 1 BRD for one turn, so I guess it works. (if you have skilled enough players)
    (0)

  10. #9
    Player
    SeksyTimes's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Seksy Times
    World
    Odin
    Main Class
    Pugilist Lv 50
    Same here, 2 melee's 2 ranged seems like the setup to go for t6 & t7. t8 we are doing with 1 tank, because there is just no need for 2 tanks plus it has a rather steep enrage timer compared to t6 & t7. so we go with 3 melee's a BLM and a Bard on t8. The raid team in my fc that is progressing t9 also uses 2 melee's and 2 ranged. But no idea how that is working for them though.
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