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  1. #1
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Dragoon

    Because they let bards do more damage and every group has at least one bard.
    (2)

  2. #2
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    I might be a little biased as I play DRG, but I would almost say DRG eeks out a little more because of mobility. A MNK has access to Shoulder Tackle which is more than they need on fights with the occasional disconnect, but a DRG has access to 3 gap closers, making them more mobile in fights like T6. All the above points are indeed also valid. MNK does more DPS in a longer, higher uptime fight. A DRG can do high DPS as well, but a DRG can put out more burst than MNK too I believe. This is important on fights with any add, so basically T4 and onward.

    If your looking for the "ideal" melee per coil turn, I would have to say MNK is slightly better in T1, T2, and T5. A DRG may have slightly better performance in T4, T6, and T7, although this is just my opinion and I can't comment on T8 or 9.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  3. #3
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Itseotle View Post
    ... a DRG has access to 3 gap closers
    I might be missing out on something but as far as I know we only have 2 gap closers (Spineshatter Dive and Dragonfire Dive), with one of them not always being valid to use due to its stun effect (e.g. spineshatter diving over to a dreadknight in T5 is not the best idea if you have a PLD on stun duty). Jump only acts as kind of a ranged attack as it will place you at the starting position of the jump again (so you don't actually close any gap).

    DPS-wise I'd say bringing a DRG to your party is more beneficial than bringing a MNK, as both classes are quite close in terms of DPS and any advantage the MNK might have is easily offset by the DRG increasing the BRDs DPS, as long as your BRD actually knows how to DPS. MNK do have other advantages though like silencing or the debuff to magical attacks. In the end it's like everyone else already said, go with the more skilled player, both classes can shine if played well.
    (0)

  4. #4
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Vodomir View Post
    I might be missing out on something but as far as I know we only have 2 gap closers (Spineshatter Dive and Dragonfire Dive), with one of them not always being valid to use due to its stun effect (e.g. spineshatter diving over to a dreadknight in T5 is not the best idea if you have a PLD on stun duty). Jump only acts as kind of a ranged attack as it will place you at the starting position of the jump again (so you don't actually close any gap).
    .
    Elusive jump is our best gap closer and a well played monk will outdamage the drg+ the bonus from the bard but it's not so great that it's significant.
    (0)

  5. #5
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by rickyguo View Post
    Elusive jump is our best gap closer
    Only when you are at a very specific range to your target and turn your back precisely at the target. So I'd say no, it's not our best gap closer.

    Quote Originally Posted by rickyguo View Post
    ... a well played monk will outdamage the drg+ the bonus from the bard but it's not so great that it's significant.
    Which is just as much a personal anecdote of your own experience as my view is skewed by my personal experience. The theorycrafting faction in these forums have calculated the Monk to pull ahead by approximately 8%, but only if the encounter is more or less static and allows for a 100% uptime on GL3, otherwise the theoretical advantage melts away. Now a DRG will push BRD DPS by ~10%. Seeing that a BRD has lower base DPS both setups should come out about equal, maybe slightly in favour of the DRG+BRD combo, as the BRD usually has more DPS uptime than any other class.
    (1)
    Last edited by Vodomir; 04-24-2014 at 12:59 AM.

  6. #6
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Vodomir View Post
    Only when you are at a very specific range to your target and turn your back precisely at the target. So I'd say no, it's not our best gap closer.
    Which is practically no extra effort with practice. It is a good gap closer.
    (0)

    XI: Zeroblade, Titan Server

  7. #7
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Monk. Because they increase mages blunt damage from AA Damage.
    (0)

  8. #8
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    This game is well balanced! Different jarbs shine in different fights! Play what you think is fun!
    (0)

  9. #9
    Player
    ryuuken's Avatar
    Join Date
    Nov 2013
    Posts
    45
    Character
    Synestra Randgris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    So many spout this "DRG because bards" over and over :S

    It almost flat out is dependent on player skill and knowledge, as equally geared classes, the better person will edge out the worse person in almost all cases.

    As a MNK, I personally have not been topped by a DRG, or even had a DRG+BRD combo together come out ahead. DRG has better AoE than MNK, but MNK will always stay ahead in single target. The increase to BRD DPS is okay, but it still doesn't edge out a well played MNK in equal gear levels.

    However, I do know DRGs that play the class to quite an extreme end, and depending on encounter/RNG, we can come out closer together than usual.

    MNKs will do more in sustained, DRGs better in burst/shorter fights.

    And just to reference that post saying the DRGs may be better in T4, 6, and 7...

    As a MNK I crush T4, I'm always top in T6, T7 is a little bit dependent on RNG because of the shrieks/voices and such, but even then with proper PB usage and knowing when/how to maintain GL, MNK can come out on top.

    T8 is absolute MNK heaven, 400+ DPS, DRG's boosting BRDs don't close that gap enough to not warrant just bringing another MNK instead lol.

    But again, ultimately it comes down to how skilled/geared the person is, as both MNK and DRG are designed to be able to do all content in the game just fine (as is every class obviously), so performance and preference are what it should be based off of.
    (2)

  10. #10
    Player
    ZeroAmano's Avatar
    Join Date
    Nov 2013
    Posts
    33
    Character
    Zero Amano
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    I don't know what you people saying why drg is better. Look at BG groups. THEY DONT EVEN BOTHER TO BRING A DRG TO REPLACE THEIR BARD.
    And most DRG player skill is just awful. A LOT SHITTY DRG can't even break 200 dps in T6 and T7. Monk is only choice for end game.
    (0)

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