Takes forever to find a game. Does anyone even do pvp regularly?
Takes forever to find a game. Does anyone even do pvp regularly?
I thought PvP was dead the day it was released. :O



It's very deep down on the priority list, I think, so it's not surprising. Maybe a future patch (or an actual expansion) will actually bring it up to the desired standards, but yeah, right now there's not much point in doing it....even less so because it's completely broken in many ways. :/

that would imply it was alive at some point
It's a Final Fantasy game, pvp has never been a priority which is why 2.0 wasn't launched with it. Final Fantasy 11 was the same way. PvP was added for the minority who believe that no mmo is complete without pvp.
I hate to say this but if you want a pvp fix you may need to keep a game like Guild Wars on the side. As far as I know, only the Guild Wars series was built from the bottom up to have balanced pvp that is equally as important as their pve (in some cases more important than pve).
No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

Thing is FF might not be a PvP game (well, since only 1 was online and the rest was offline) Yoshi-P is a big fan of PvP and he is thinking about ways to make PvP fun and engaging here tooIt's a Final Fantasy game, pvp has never been a priority which is why 2.0 wasn't launched with it. Final Fantasy 11 was the same way. PvP was added for the minority who believe that no mmo is complete without pvp.
I hate to say this but if you want a pvp fix you may need to keep a game like Guild Wars on the side. As far as I know, only the Guild Wars series was built from the bottom up to have balanced pvp that is equally as important as their pve (in some cases more important than pve).
Iskandar Emmerich - Behemoth Server
Elder Scrolls Online apparently has the best PVP in MMO history.It's a Final Fantasy game, pvp has never been a priority which is why 2.0 wasn't launched with it. Final Fantasy 11 was the same way. PvP was added for the minority who believe that no mmo is complete without pvp.
I hate to say this but if you want a pvp fix you may need to keep a game like Guild Wars on the side. As far as I know, only the Guild Wars series was built from the bottom up to have balanced pvp that is equally as important as their pve (in some cases more important than pve).
For good reason. They understand the fun to be had in numbers and freedom. I have a feeling at least some of the devs play/played PvP in WoW and realized the mechanics that work, specifically Alterac Valley. A large scale battle, lots of players (40v40), objective based tasks, and NPC involvement. I hate to single out WoW in that previous statement, but it's very unique thought in what it does right. Some players don't realize how impactful and fun large battles (with simple objectives) are, but most don't realize how NPC involvement helps the experience. NPCs allow players on both sides to either see how chaotic large armies fighting each other and they help keep things going the way it's supposed to (less likely to be one-sided). There's also the level boosting, which I've only experienced with SWTOR, and it was beautiful... absolutely beautiful. I'd imagine ESO shares that same level of fun.
SE needs to understand that limiting the terrain too much is a lot more detrimental to this game than they think. The current zones just feel so boxed, and for large PvP battles, that can be really bad. It's like I'm playing Dirge of Cerberus again.
Last edited by Welsper59; 04-17-2014 at 04:26 AM.


PVP needs more than just the challenge log to make it worth it, honestly.
It really needs to get varied a lot. More than just 4 on 4 combat...more than just 2DD, 1 Healer, 1 tank combat. It needs a LOT more battlefields and landscapes.
Something more massive would be satisfying as well. Say what you will about ESO, but their castle capture PVP battles seem pretty awesome. Obviously don't just copy that for FFXIV, but it doesn't feel very epic atm.
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