In tank swap fights just change to Sword Oath and you wont pull hate and you can do more damage. Than change stance when required.
As OT you still have to Tank stuff just not the main bosses, so it works just like a normal tank.



In tank swap fights just change to Sword Oath and you wont pull hate and you can do more damage. Than change stance when required.
As OT you still have to Tank stuff just not the main bosses, so it works just like a normal tank.

Just wow.... There are ABSOLUTLY ZERO Situations where a Warrior will lose threat to a Paladin in Sword Oath, Unless Sword Oath bugged out.
People need to stop being bad at warrior while giving advice to new players.
Seriously, if you ever LOSE THREAT in any situation other than some DPS Critting before you use Skull Sunder, Than you have absolutely no business telling other warriors how to play.
Warrior Opener: Tomahawk-Infuriate->Heavy Swing-Unchained-Berserk->Skull Sunder-Brutal Swing->Butchers Block->Heavy Swing->Skull Sunder-> Butchers Block
Then just Rotate through Storms Path, and Storms Eye over and over Until you see your Off tank at 95% of your enmity.
This will hold enmity over a Paladin in Sword Oath, with Fight or Flight active. (I play BOTH classes very successfully, and this holds true every time.)

Early in the game, I think 2.0, I found myself ripping threat from warriors with Sword Oath. That shouldn't be the case now.
If you're tank swapping, remember that Provoke only puts you at the top of the threat meter.... So if the mob hasn't gotten to the warrior yet and you just went to the OT position, there is a chance that you may rip threat if you start doing your combo before the warrior can get his/her hands on it. Just play smart.
And of course, watch your threat meter. As pointed out earlier, you can just use Riot Blade. Otherwise ending at savage blade and going back to fast blade doesn't do too much enmity wise.
Last edited by Shadaki; 04-17-2014 at 03:36 AM.
Right after 2.1 was released, there was a bug in which, if you switched straight from ShO to SwO, you retained the 2x enmity modifier from ShO. Pre-2.1, ShO and Defiance both had substantially lower enmity modifiers (I believe that the general belief was something around 1.5x), which meant that, with the extra damage from SwO and the damage penalty from the stances, tank stances only had a marginal improvement in enmity generation compared to SwO.
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