I feel like we need more content that relies on resistance of elements and such. I remember playing Diablo II back in the day, and when you get to Hell mode you'd BETTER have some good Elemental resistence or you're going nowhereI agree, there is a great simplicity in place to the general flow of battle. We have systems in place for:
Elemental Resistances:
- Fire
- Ice
- Wind
- Earth
- Lightning
- Water
Status Resistances
- Slow
- Silence
- Blind
- Poison
- Stun
- Sleep
- Bind
- Heavy
Physical
- Slashing
- Piercing
- Blunt
but nobody is really concerned what any of the values they have for these properties they have. All that matters are your core attributes, your rotation and dodging. The thing I'm really confused about at the moment is what good it's going in the long term for SMNs. As more egis get added, without any elemental wheel we're just going to keep making more egis obsolete for maximizing DPS.
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