Nope. Most of the time I'm 2nd or 3rd (just below tanks and healers, so 1st of DDs) in the enmity list and I don't get picked at all for gaol.
There are 2 different types. The type that comes when you fight levi targets both healers and range dps. They type that comes during dives (those drops) target dps only.
But this is about gaols. I believe healer is random, but the top burst dps always gets the gaol. "Pop all your cool downs" is a good way to get it.
Never seen it, even with dead heals. One dead heal has always just had one go off on the living one for me.
EDIT: And this is the whirlpool thing while DPSing stuff, not the thing that causes Heavy during Dives (that can target anyone I think, even the tanks; I know I've had it target me when I MTed, haven't OTed and am not paying attention to who it targets when I heal)
Last edited by PArcher; 04-16-2014 at 12:43 AM.
There are multiple fights where things like this happen. Turn 6 Reflessia comes to mind first as an example. The Yellow marker for devour never targets tanks. Honey never targets tanks. So I could look at this as it targets a DPS or a Healer, which is specifically choosing someone just because of their job class. There are other similar events in the game. Titan blatantly does this as well considering is ALWAYS 1 healer and always 1 dps. Sure they may have a rule helping decide which healer or which dps, but it most definitely is always one dps and one healer. So yes, the game does do this.
The problem with tank-swapping fights where mechanics ignore the tanks is that the mechanic may be "ignore top 2 aggro" rather than "ignore tanks"...and I just throw any fights like T6 as aggro-based, not class based, especially without further testing (who is going to T6 with 1 tank to test?). I've seen theories that T5 was supposed to have tank-swapping, which is why you have #1 and #2 ignoring Dreads, Conflags and Fireballs; if it was class-based you wouldn't be able to have a top DPS at #2 to ignore Conflags.
Titan is definitely class-based for Gaols since they target a heal and DPS, but Landslides and Plumes are aggro-based (however, they ignore #1, not top 2).
Those are all new fights besides turn 5 which is enmity based, as you said. My point was that it is a new mechanic they introduced with EX primals. Have you ever had a healer only DD and still get picked as the healer targeted for a specific mechanic? I am highly skeptical that it is decided simply by which job you are playing.A bunch of fights do it now. Examples:
Garuda EX: Healers are always targeted by Garuda's Friction (the one with no AoE tell)
Titan EX: Gaols target one DPS and one Heal
Ifrit EX: Searing Howl only targets Heals; chain Eruptions only target 2 DPS (think the Eruptions during Nails can target anyone but #1, but not 100% on that; it may have another targeting parameter)
Levi EX: the whirlpool things target Healers only
Turn 7: Cursed Voice targets one Heal, Tank and DPS. Cursed Shriek targets a Heal or DPS. The Flame AoE prioritizes ranged DPS first, then melee DPS (if <2 rDPS), then Heals and Tanks (though at this point its a wipe, so whatever)
There are fights that have mechanics based on enmity (many fights have mechanics ignoring #1); some examples
Turn 5: #1 and #2 on Twin ignore Conflags, Fireballs and Dreads.
Levi EX: Top enmity on Tail gets Briny Mirror
Titan EX: Top enmity ignores Plumes and Landslides, unless there are too few targets (people dead)
Again, I don't think you understand how I was saying the mechanic works. Ex. Target the person who did the most damage (DPS) and target the person who did the most healing (Healer) over X amount of time. It will never target a tank for the dps spot unless your party is dead and the tank is the only one doing damage. It will also never pick a DD for the healer spot because DD are never healing besides the one time cooldowns. It just makes sense to do it this way, as it ensures, assuming your party is alive and doing their jobs, that a healer and a DD will always be picked.There are multiple fights where things like this happen. Turn 6 Reflessia comes to mind first as an example. The Yellow marker for devour never targets tanks. Honey never targets tanks. So I could look at this as it targets a DPS or a Healer, which is specifically choosing someone just because of their job class. There are other similar events in the game. Titan blatantly does this as well considering is ALWAYS 1 healer and always 1 dps. Sure they may have a rule helping decide which healer or which dps, but it most definitely is always one dps and one healer. So yes, the game does do this.
I've got a theory:
You're reading way too much into this. From my experience it's completely random. One of the healers, one of the DPS. I've been picked repeatedly when on my Bard, with high TP and definitely not highest enmity.
There is no benefit to decipher this assuming it even has a pattern.
- Leave it at random. It is easier to do so than to keep track of tp/mp the whole fight.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.