Page 7 of 14 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 135

Hybrid View

  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by TeaTimeBear View Post
    Don't think she's saying force them to change, she's saying people prefer to hit things rather than mend or be hit. It is inevitable people are attracted to power.
    exactly, personally i play monk as main and paladin as alt the best equiped. i do the two, but i admit sometimes it really tiring to play tank, DD don't care of strategy nor they care of them hate... they simply want to hit... i have a friend that was playing healer, then tank and recently begin to play DD... and it pretty amazing how it way to play did change, big number effect i guess.

    i was always more a tank than a DD (in the other game) here when i'm alone i'm tank, in group i'm monk.
    but let's be honest, tanking in the game is boring. (especially as paladin) you want to get more tank, make the job more fun to play. all we do is 1, 2, 3, 1, 2, 3.... the same combo over and over and over. it's not fun is boring as hell!

    Quote Originally Posted by Gormogon View Post
    Suggestions.

    1.) Level 15 through 47 dungeons can be change to 4 man parties + 1 random slot. The 5th slot isn't always needed to start the dungeon yet it would help new players out who have priority on that 5th slot.
    2.) Chocobos finally being able to queue up for dungeons but needs a complete light party since everyone builds their Chocobos differently.
    3.) NPC or ghost dungeon runs. Has a 10 or 20 percent EXP penalty but you wont have to wait for queue timers. Yet these dungeon runs will be slow.
    1) will not happend, add one person (even randomly) change totally the balance of a dungeon. it will be a either too easy or too hard. the work on this is simply mind blowing.
    2) at the 2.3, normally, we will finally be able to join DF with chocobo, but chocobo are not means to take place of a player, will not happend too.
    3) interesting, but same... i prefer they add new content that simply try to help more people that simply only want play DD to enter dungeon

    best solution ever:
    get a tank or healer as friend, your queue time will simply dissappear. after all mmorpg are game means to be play with other, not alone.
    (1)
    Last edited by silentwindfr; 04-16-2014 at 12:13 AM.

  2. #2
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    guildleves?
    (0)

  3. #3
    Player
    RentisB's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Darrian Grey
    World
    Midgardsormr
    Main Class
    Conjurer Lv 60
    I laugh at all the people who play DPS for "power." I'm kinda a jerk though so when I get a cocky DPS I love to remind them that my green numbers no matter how big or small(seriously you should listen to 2 healers get into a "who's was bigger" fight, it's ridiculous and the DPS don't even realize we're just making fun of them) are just as important to their big red ones if they want em to be anything more than 0. :P I must know a lot of cocky tanks too because they love pointing out their big HP, or taking like no damage from scary moves. I guess they could always bring back the evasion tanks. They were always really proud of evading deadly stuff. *shrug*

    Seriously though, on Midgard when I queue on a DPS the only time I ever see more than a 20 minute wait is if I queue for a specific Guildhest, and even that's gone down because of the individual class rewards. My main playtime is between like 2-8AM too... *shrug*

    I would love if they brought back the bigger party though. Healing 4 is easy but ugh I miss 11s party sizes. (And SUPPORT based jobs *tear*) Of course support jobs would be even more thankless than tanks and healers now so... It's a vicious cycle. I have no clue how to remedy it outside of a major system overhaul or a major social community overhaul.
    (0)

  4. #4
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Suggestions.

    1.) Level 15 through 47 dungeons can be change to 4 man parties + 1 random slot. The 5th slot isn't always needed to start the dungeon yet it would help new players out who have priority on that 5th slot.
    2.) Chocobos finally being able to queue up for dungeons but needs a complete light party since everyone builds their Chocobos differently.
    3.) NPC or ghost dungeon runs. Has a 10 or 20 percent EXP penalty but you wont have to wait for queue timers. Yet these dungeon runs will be slow.
    (0)

  5. #5
    Player
    Luxx's Avatar
    Join Date
    Mar 2014
    Posts
    292
    Character
    Cress Albane
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    SE's tried to do stuff to add an influx on teh tankz but sadly, it's not working.
    basically, ppl want to play what they want to play. that's all there is to it.

    what they can do is stop the damn 4 man pt and make it 5man.
    all u need to do if buff the dungeons. it'll help people so much more.

    or make tanks more fun. silentwindfr said 1 2 3 1 2 3 is all they do? well why not
    add some DPS aspects to it so they have more fun, make more fun flashy skills....idk just tossing some idea's.

    the main problem is the tank is boring and waaay too much responsibility and people are scared to death to do it and well...ppl like to DPS not worry about everyone.
    i feel happy healing and i love to protect my team. SCH is super omega fun to heal as, WHM was boring me to tears.

    PLD seems boring, but maybe if people tried WAR they'll have more fun as a tank. it looks DPSy anyways lol.
    you cant force jobs on people. not too sure what they can do more but also add another tank in the mix.
    expand the tank class! ><
    (1)
    Last edited by Luxx; 04-16-2014 at 12:21 AM. Reason: typo lol

  6. #6
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    I know it would be too hard to implement but would be nice for dungeons to have an exploration mode
    Where mobs health/damage is scaled to that of mobs of that level out in the wild, which would make them entirely soloable.
    It would allow for people to see a dungeon solo and experience what it's like, it's layout, various mob packs
    Would also mean people who are having queue issues could now experience content without a long wait
    (0)

  7. #7
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Give the longest queues to the most ADD-riddled role. Call it therapy.
    (0)

  8. #8
    Player
    Ikeda's Avatar
    Join Date
    May 2011
    Posts
    133
    Character
    Ikeda Komori
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by reality_check View Post
    Here is my two cents:
    -Giving tanks and healers "incentives" is a bad idea. Sorry, but it doesn't work! The Unicorn and Lion mounts have really done nothing to help DPS queues. This idea originated in World of Warcraft, and it didn't work there either. There was no noticeable increase of tanks or healers when you offer them goodies for participating in queues.
    Well for one the reason the mounts didn't make any noticeable increase in tanks is because for some reason against all logic only full party duties count toward the mounts meaning only big boss fights, coil, and the last 2 story dungeons count toward earning the mounts while about 70-80% of all the dungeons in the game don't count toward it. Don't know what SE was thinking adding incentive for people to play tanks and then go against that incentive by making every dungeon except for endgame dungeons/fights (and not even all the endgame dungeons) not count toward earning the mounts. As for healers there's no incentive to play as a healer.
    (0)

  9. #9
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Finding people to play with is a skill too. But no, people want to queue up and press commence, then complain that they have to wait too long.

    I agree with the fact you can't complete a dng when someone bails on the group. That needs to be addressed.
    (0)
    Last edited by abzoluut; 04-16-2014 at 01:27 AM.

  10. #10
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    I dunno I queued up as a black mage the other day and got an instant que.
    I'm not seeing your issues. (・_・; )

    Now when I queued up for a guild hest that needed tanks, and I went as tank it just wouldn't pop!
    That's obviously a server problem and needs to get fixed.
    (0)

Page 7 of 14 FirstFirst ... 5 6 7 8 9 ... LastLast

Tags for this Thread