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  1. #36
    Player
    Ikeda's Avatar
    Join Date
    May 2011
    Posts
    133
    Character
    Ikeda Komori
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    You know the sad thing is this could probably just be solved by making all the classes stronger and then making the enemies stronger to compensate. Back in 1.23 Warrior was ridiculously OP. Had more hp and took less damage than Paladin, did more damage than some dps classes, and could fully self heal itself by hitting multiple enemies at once with steel cyclone and that buff that makes your next weapon skill heal you a certain amount (forgot the name).

    Thing is while it was OP it was actually le gasp fun to play as. Much more fun than the weak shell of itself it is now that feels like it does far too little damage with that giant axe it uses. If instead of nerfing everything to death for the sake of "balance" they would balance everything by making something powerful and then buffing everything else to be in line with it and then buffing all the enemies to compensate, the classes would be more fun to play and we may actually get some fun and challenging fights in the game for once.
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    Last edited by Ikeda; 04-17-2014 at 01:09 AM.

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