because it don't work like this, with the add of one person (whatever the class) the balance need to be redo, check the time for kill, the space for the survive to the AoE and a lot of other variable. is not doable without a whole change of the game.Why not increase the party size to scale to a 1 tank 1 heal 6dps party and have content difficulty equally scale to the extra dps. I think this would reduce que times and prepare heal/tanks to raid heal the high end elite content. This would not be a requirement as people can progress normally as a 4 party duty or can select an option for the suggested 8 man dungeon set up. Perhaps an incentive to doing 8 man is doubling the loot chests.
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