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  1. #11
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Alrighty!!!

    Out of the box thinking incoming!

    We have more DPS queuing than tanks or healers.

    How do we get more players in per run, without changing current party dynamics...

    Player controlled bosses!

    Typical dungeon has ~3 bosses.

    Have a different player control each boss.

    Now 3 more DPS get in per dungeon.

    --
    But wait! player controlled bosses would just focus down healers first!

    Not if only the player with the highest enmity could be hit/targeted.

    People could just go easy on people and let them win!
    This is true, but, reward the boss-player for how long he survives, and how many kills he gets.
    Also, since duty finder is already cross server, make sure that boss players are never from the same server as the party members.

    But this would make content more random as boss players would not have a set attack rotation, only cool downs on abilities.
    Yup, sounds pretty cool huh?

    Yeah, but what about the player for the final boss, he has to just sit and wait until the player gets there before he can do anything.

    But, If he does, he gets the same exp and gil as a dungeon runner, plus a token for random loots to be announced by someone else!

    first boss - bronze token, 1/3 total exp/gil reward.
    2nd boss - silver token, 2/3
    final - gold token, full reward/
    (0)
    Last edited by Kazamoto; 04-16-2014 at 03:24 AM.

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