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  1. #11
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rakashu View Post
    I don't know what your doing, but 30-40 minute wait times do not exist, 5-10 minutes at the very most.
    Exactly this.
    the only content in DF where i have more than 10 minute queue as melee is CT after 2.2

    At least so long there is nobody in the queue with me who cancel it every time at the moment it is ready.

    Quote Originally Posted by Gerolan View Post
    I know it would be too hard to implement but would be nice for dungeons to have an exploration mode
    Where mobs health/damage is scaled to that of mobs of that level out in the wild, which would make them entirely soloable.
    It would allow for people to see a dungeon solo and experience what it's like, it's layout, various mob packs
    Would also mean people who are having queue issues could now experience content without a long wait
    If there would be no chests and no boss fight (because bosses should be stronger than a single player), why not.
    Could be good to learn the ways so you would not be lost in a real run.

    Quote Originally Posted by Legionius View Post
    The real problem isn't just the reward. It's true that it's too low to matter to most people. What I see as the problem is that there is no reason to keep queuing after the daily reward. I can spam HMs for a ridiculously larger over all reward than what I would get for helping other people. Seems a bit odd to me.
    The role-in-need reward in the duty roulette is not part of the daily reward. You can spawn guildhest as tank the whole day and would get everytime 1125 gil if tanks are needed. Or low level dungeons to get everytime the 4500 gil. But guildhest would be faster, i think
    (1)
    Last edited by Felis; 04-16-2014 at 12:50 AM.

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