Don't think she's saying force them to change, she's saying people prefer to hit things rather than mend or be hit. It is inevitable people are attracted to power.More people wont just magically play DD because more people are needed, that is madness to even suggest.
People all ready more frequently play DD because they prefer to, the game should TRY to match the demographics that play.
So, you are suggestion we force people to change?
This sounds a lot like the people who say:
Others should be forced to play tanks so I don't have to.
Why should you not be forced to tank so others don't have to?
guildleves?
I laugh at all the people who play DPS for "power." I'm kinda a jerk though so when I get a cocky DPS I love to remind them that my green numbers no matter how big or small(seriously you should listen to 2 healers get into a "who's was bigger" fight, it's ridiculous and the DPS don't even realize we're just making fun of them) are just as important to their big red ones if they want em to be anything more than 0. :P I must know a lot of cocky tanks too because they love pointing out their big HP, or taking like no damage from scary moves. I guess they could always bring back the evasion tanks. They were always really proud of evading deadly stuff. *shrug*
Seriously though, on Midgard when I queue on a DPS the only time I ever see more than a 20 minute wait is if I queue for a specific Guildhest, and even that's gone down because of the individual class rewards. My main playtime is between like 2-8AM too... *shrug*
I would love if they brought back the bigger party though. Healing 4 is easy but ugh I miss 11s party sizes. (And SUPPORT based jobs *tear*) Of course support jobs would be even more thankless than tanks and healers now so... It's a vicious cycle. I have no clue how to remedy it outside of a major system overhaul or a major social community overhaul.
Suggestions.
1.) Level 15 through 47 dungeons can be change to 4 man parties + 1 random slot. The 5th slot isn't always needed to start the dungeon yet it would help new players out who have priority on that 5th slot.
2.) Chocobos finally being able to queue up for dungeons but needs a complete light party since everyone builds their Chocobos differently.
3.) NPC or ghost dungeon runs. Has a 10 or 20 percent EXP penalty but you wont have to wait for queue timers. Yet these dungeon runs will be slow.
exactly, personally i play monk as main and paladin as alt the best equiped. i do the two, but i admit sometimes it really tiring to play tank, DD don't care of strategy nor they care of them hate... they simply want to hit... i have a friend that was playing healer, then tank and recently begin to play DD... and it pretty amazing how it way to play did change, big number effect i guess.
i was always more a tank than a DD (in the other game) here when i'm alone i'm tank, in group i'm monk.
but let's be honest, tanking in the game is boring. (especially as paladin) you want to get more tank, make the job more fun to play. all we do is 1, 2, 3, 1, 2, 3.... the same combo over and over and over. it's not fun is boring as hell!
1) will not happend, add one person (even randomly) change totally the balance of a dungeon. it will be a either too easy or too hard. the work on this is simply mind blowing.Suggestions.
1.) Level 15 through 47 dungeons can be change to 4 man parties + 1 random slot. The 5th slot isn't always needed to start the dungeon yet it would help new players out who have priority on that 5th slot.
2.) Chocobos finally being able to queue up for dungeons but needs a complete light party since everyone builds their Chocobos differently.
3.) NPC or ghost dungeon runs. Has a 10 or 20 percent EXP penalty but you wont have to wait for queue timers. Yet these dungeon runs will be slow.
2) at the 2.3, normally, we will finally be able to join DF with chocobo, but chocobo are not means to take place of a player, will not happend too.
3) interesting, but same... i prefer they add new content that simply try to help more people that simply only want play DD to enter dungeon
best solution ever:
get a tank or healer as friend, your queue time will simply dissappear. after all mmorpg are game means to be play with other, not alone.
Last edited by silentwindfr; 04-16-2014 at 12:13 AM.
SE's tried to do stuff to add an influx on teh tankz but sadly, it's not working.
basically, ppl want to play what they want to play. that's all there is to it.
what they can do is stop the damn 4 man pt and make it 5man.
all u need to do if buff the dungeons. it'll help people so much more.
or make tanks more fun. silentwindfr said 1 2 3 1 2 3 is all they do? well why not
add some DPS aspects to it so they have more fun, make more fun flashy skills....idk just tossing some idea's.
the main problem is the tank is boring and waaay too much responsibility and people are scared to death to do it and well...ppl like to DPS not worry about everyone.
i feel happy healing and i love to protect my team. SCH is super omega fun to heal as, WHM was boring me to tears.
PLD seems boring, but maybe if people tried WAR they'll have more fun as a tank. it looks DPSy anyways lol.
you cant force jobs on people. not too sure what they can do more but also add another tank in the mix.
expand the tank class! ><
Last edited by Luxx; 04-16-2014 at 12:21 AM. Reason: typo lol
I know it would be too hard to implement but would be nice for dungeons to have an exploration mode
Where mobs health/damage is scaled to that of mobs of that level out in the wild, which would make them entirely soloable.
It would allow for people to see a dungeon solo and experience what it's like, it's layout, various mob packs
Would also mean people who are having queue issues could now experience content without a long wait
Exactly this.
the only content in DF where i have more than 10 minute queue as melee is CT after 2.2
At least so long there is nobody in the queue with me who cancel it every time at the moment it is ready.
If there would be no chests and no boss fight (because bosses should be stronger than a single player), why not.I know it would be too hard to implement but would be nice for dungeons to have an exploration mode
Where mobs health/damage is scaled to that of mobs of that level out in the wild, which would make them entirely soloable.
It would allow for people to see a dungeon solo and experience what it's like, it's layout, various mob packs
Would also mean people who are having queue issues could now experience content without a long wait
Could be good to learn the ways so you would not be lost in a real run.
The role-in-need reward in the duty roulette is not part of the daily reward. You can spawn guildhest as tank the whole day and would get everytime 1125 gil if tanks are needed. Or low level dungeons to get everytime the 4500 gil. But guildhest would be faster, i thinkThe real problem isn't just the reward. It's true that it's too low to matter to most people. What I see as the problem is that there is no reason to keep queuing after the daily reward. I can spam HMs for a ridiculously larger over all reward than what I would get for helping other people. Seems a bit odd to me.
Last edited by Felis; 04-16-2014 at 12:50 AM.
Give the longest queues to the most ADD-riddled role. Call it therapy.
Well for one the reason the mounts didn't make any noticeable increase in tanks is because for some reason against all logic only full party duties count toward the mounts meaning only big boss fights, coil, and the last 2 story dungeons count toward earning the mounts while about 70-80% of all the dungeons in the game don't count toward it. Don't know what SE was thinking adding incentive for people to play tanks and then go against that incentive by making every dungeon except for endgame dungeons/fights (and not even all the endgame dungeons) not count toward earning the mounts. As for healers there's no incentive to play as a healer.Here is my two cents:
-Giving tanks and healers "incentives" is a bad idea. Sorry, but it doesn't work! The Unicorn and Lion mounts have really done nothing to help DPS queues. This idea originated in World of Warcraft, and it didn't work there either. There was no noticeable increase of tanks or healers when you offer them goodies for participating in queues.
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