I don't know what your doing, but 30-40 minute wait times do not exist, 5-10 minutes at the very most.

I don't know what your doing, but 30-40 minute wait times do not exist, 5-10 minutes at the very most.
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Maybe on your server at your time of the day. Fact is, people are waiting these times for parties and it's detracting from their enjoyment of the game.
Making sweeping generalisations based on your limited experience is frankly patronising and insulting to those other players.

Seeing as how queues are cross-server; I don't think it has any thing to do with my server.Maybe on your server at your time of the day. Fact is, people are waiting these times for parties and it's detracting from their enjoyment of the game.
Making sweeping generalisations based on your limited experience is frankly patronising and insulting to those other players.
Also, I play when the server is mostly dead, early in the morning.
I'm not generalizing, just telling the truth of the situation. Queues aren't that bad, any thing beyond 10-15 minutes is pure fantasy.

I consistently wait 30 mins to get into dungeons when I try to go as bard. If I go on drg, it's faster. People aren't making up their wait times. Just because you get in quickly, doesn't mean everybody else does. The "truth of the situation" is, there's a problem with queue times for DPS.Seeing as how queues are cross-server; I don't think it has any thing to do with my server.
Also, I play when the server is mostly dead, early in the morning.
I'm not generalizing, just telling the truth of the situation. Queues aren't that bad, any thing beyond 10-15 minutes is pure fantasy.
So many wise players on these forums.
Originally Posted by DragonSlayer45
You pay for the game. You pay for a monthly fee. Then you pay to not play the game. Logic.Originally Posted by Wicc
I guess when people don't agree with you, they instantly become an elitist.



Exactly this.
the only content in DF where i have more than 10 minute queue as melee is CT after 2.2
At least so long there is nobody in the queue with me who cancel it every time at the moment it is ready.
If there would be no chests and no boss fight (because bosses should be stronger than a single player), why not.I know it would be too hard to implement but would be nice for dungeons to have an exploration mode
Where mobs health/damage is scaled to that of mobs of that level out in the wild, which would make them entirely soloable.
It would allow for people to see a dungeon solo and experience what it's like, it's layout, various mob packs
Would also mean people who are having queue issues could now experience content without a long wait
Could be good to learn the ways so you would not be lost in a real run.
The role-in-need reward in the duty roulette is not part of the daily reward. You can spawn guildhest as tank the whole day and would get everytime 1125 gil if tanks are needed. Or low level dungeons to get everytime the 4500 gil. But guildhest would be faster, i thinkThe real problem isn't just the reward. It's true that it's too low to matter to most people. What I see as the problem is that there is no reason to keep queuing after the daily reward. I can spam HMs for a ridiculously larger over all reward than what I would get for helping other people. Seems a bit odd to me.
Last edited by Felis; 04-16-2014 at 12:50 AM.
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