Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22

Hybrid View

  1. #1
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80

    Dear SE. Understand that FATEs are not fun!

    I do not understand this. The system with FATEs are a boring stressful design. Why would SE create such a system and enforce it upon the players?

    Let me explain why I can call this fundamentally boring: For something to be boring it needs to be unstimulating, repetetive and require your focus. FATEs succeeds with all of this. It is easy as ****, need to be done over and over and over again and requires you to concentrate to see where they pop.

    Why are you enforcing this system on us SE? Over and over again you screw us, making our boredom grow. Who the heck even asked about FATEs being almost mandatory for progress? (we all know at one point or another relicX will be the best gear one can have before doing end-endgame)
    (12)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  2. #2
    Player
    gornotck's Avatar
    Join Date
    Aug 2011
    Posts
    273
    Character
    Bunni Stormjaeger
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    What do you suggest in its place? Constructive criticism generally requires a solution, and not what people keep referring to as 'one simple change' or whatever.

    FATE is inertia. They have the system in place, so they don't need to design something new to deliver content to people.
    (3)

  3. #3
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by gornotck View Post
    What do you suggest in its place? Constructive criticism generally requires a solution, and not what people keep referring to as 'one simple change' or whatever.

    FATE is inertia. They have the system in place, so they don't need to design something new to deliver content to people.
    so next time a customer complains to a CS rep, the CS rep should ask the customer to give a solution?
    so next time your boss bans your idea, and you ask him/her to give you a solution?

    Also at OPs use of "end end-game". Funny how this genre has made end-game become start game and end end-game is true end-game. So what is end-game?
    (0)

  4. #4
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by chococo View Post
    so next time a customer complains to a CS rep, the CS rep should ask the customer to give a solution?
    so next time your boss bans your idea, and you ask him/her to give you a solution?

    Also at OPs use of "end end-game". Funny how this genre has made end-game become start game and end end-game is true end-game. So what is end-game?
    With end-end game gear I mean the gear that drops from the "final" available boss that currently will have no use other than show everyone how awesome you are (the iLvl 115 Allagan weapons) and to give you a headstart for next content. End game gear I consider gear you use to tackle the endgame. And for that I do not for a second doubt that the relicsomething will be the thing to go to at one point or another which means you will need to keep relic up to date to not be overwhelmed when new relic that is good comes around.
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  5. #5
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by chococo View Post
    so next time a customer complains to a CS rep, the CS rep should ask the customer to give a solution?
    so next time your boss bans your idea, and you ask him/her to give you a solution?
    Your first two questions are two different situations and make no sense together.

    1) If a customer complains about something, its because they are unhappy with the way it functions. The product is already released and is in the consumer's hand. If a customer tells me "I hate your website because I can't find anything," if they are genuinely looking to provide feedback and get something fixed, the correct thing to do is ask something along the lines of "we value your feedback; where would you be expecting to see x item, or what would make it better to you." Otherwise, the customer is complaining; we know they don't like it, but don't know why. That's why you shift things around, then customers complain because they changed things and the original problem is either worse or has the added annoyance of having to learn it all over again. This is why companies with high Net Promoter scores have them.

    2) If your boss bans your idea, its not getting the green light. He will tell you why your idea was banned. You go back to work. You have feedback on why your idea doesn't fly. You have the feedback that gornotck is asking for in the first place.

    I'm under the impression that you don't actually work a CS position where feedback actually matters or are able to contribute, as this is fairly standard practice for companies that do.

    Do you know what you do when something isn't working and you have absolutely no idea why? You tweak things until you can figure out why. In some cases you cause other things to not function as well. This is why you have Atma in the first place. If a customer is going to whine, the less information they give, the less likely they are to get the expected result. Whining helps about as much as saying "my car's broke," and that's it.

    Quote Originally Posted by Roserei View Post
    If I understand correctly, the real complaint here is that FATEs have been tied to Atmas. If you're just playing normally on a pre-50 character, I don't think there's anything wrong with them. They can be a fun way to gain extra exp, there are varied goals to suit different people, and there's a nice sense of community sometimes, when a bunch of random players arrive and all start working together. I'd be sad to see them go.
    I'd venture to say that the Atmas are tied with FATEs. I'd say the problem is that you're doing a low level FATE that requires you to sync, for an item with an extremely low drop rate, and are getting absolutely nothing for the time invested. If you're doing anything else in the endgame, whether it be going through Coil for gear, doing dailies, etc, you receive something else, a minor compensation to not make it seem like you're not completely wasting your time. Also, keep in mind that you lose all of your abilities, and because you have a level-sync, you can literally spam the skills you actually have access to, not bother dodging most things, and still be fine. They are completely uninteresting. If the FATEs were brand new, level 50 FATEs, there would still be complaints, but probably nowhere near as many.

    The problem isn't the FATE system itself, but the way the Atma questline is implemented into them.
    (2)
    Last edited by i2agnarok; 04-25-2014 at 01:40 AM.

  6. #6
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by i2agnarok View Post
    ...The problem isn't the FATE system itself, but the way the Atma questline is implemented into them.
    Yes, and no. You are correct, though. Being forced to do low level FATEs as a level 50 where the only rewards you are likely to get is a paltry sum of gil and gc seals is poor design. They could alter the atma quest in one of two ways from there and it would atleast seem less... lazy? They could allow people to farm atma with non-50s, which would allow people who don't have every class at 50 a means of leveling alternate classes as well, or, as you say they could have created new FATES that pertained specifically to atmas.

    But to say that the FATE system is fine as it is... I don't agree with that. If their only purpose is to supplement exp from leves, quests and dungeons then yeah, they are fine. They are basically grab bag experience and there's nothing wrong with that, per se. But the system really bears no weight in the game world. And really, that's a complaint I have about numerous aspects of this game... It really lacks a lot of depth. I'd much rather see FATEs altering the world around them to some degree, providing players with a sense that their participation can actually make differences, that they are more than npc errand boys and that mobs are more than exp pinatas.

    When the game launched I was willing to forgive some of the shallowness, figuring that the time constraints paired with having to work with a lot of pre-existing ideas carried over from 1.0 meant that they wanted to get the bones for the game in place and then they'd flesh it out after the fact... but after 6 months of seeing them add more bones and very little flesh I'm beginning to think it won't happen. They have a very pretty game... if they want it to last ten years though, they need to add some depth, to give it some personality.
    (1)

  7. #7
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    More dungeons or new regions to explore would be nice
    (1)

  8. #8
    Player
    Anatole's Avatar
    Join Date
    Dec 2013
    Posts
    22
    Character
    Ahri Godspell
    World
    Phoenix
    Main Class
    Marauder Lv 50
    well, one solution could be that you had to do a set amount of FATES if the developers still wish to go in that direction.

    this is just because i dont feel it being too bad if i can see a progression in what im doing
    Første 3 atmas ca 2 timer ca 45
    Atma 4: 6,5 timer 85 fate(2162)
    Atma 5: 2,5 timer 43 fate(2205)
    Atma 6: 0,5time 16 fate(2221)
    Atma 7:1 time 19 fate(2240)
    Atma 8:1 timer 20 fate(2260)
    Atma 9:45min 13 fate(2273
    Atma 10:2timer 24 fate(2297)
    Atma 11:2timer 25 fate (2322)
    Atma 12:3,5 timer 79 fates(2381)
    Total 25 389
    (0)

  9. #9
    Player
    Anatole's Avatar
    Join Date
    Dec 2013
    Posts
    22
    Character
    Ahri Godspell
    World
    Phoenix
    Main Class
    Marauder Lv 50
    well, one solution could be that you had to do a set amount of FATES if the developers still wish to go in that direction.

    this is just because i dont feel it being too bad if i can see a progression in what im doing. with the way it is now, it is all depending on pure RNG or luck which can be very frustrating when you are trying to do it with other FC members and/or friends.

    i would rather have it tell me that i needed to do 20 fates for each atma so i had the feeling of progression instead of that of futility.

    first 3 atmas ca 2 timer ca 45
    Atma 4: 6,5 hours 85 fate
    Atma 5: 2,5 hours 43 fate
    Atma 6: 30 min 16 fate
    Atma 7: 1 hours 19 fate
    Atma 8: 1 hours 20 fate
    Atma 9: 45min 13 fate
    Atma 10: 2 hours 24 fate
    Atma 11: 2 hours 25 fate
    Atma 12: 3,5 hours 79 fates
    Total 25 hours 389 fates
    (0)

  10. #10
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I wholly disagree with OP. The way fates are currently setup may deserve tweaks, but they are still very solid parts of the game and I appreciate the way that they have been implemented thus far.
    (4)

Page 1 of 3 1 2 3 LastLast