Beastman don't have Summoner's they have high priest which use crystals to gather enough aether to perform the summoning rituals to call their Primals while Summoner's use summoning magic which uses their Aether to summon and subjugate the Primals.A "summoner" in this game doesn't exist, except for groups of beastmen that are subsequently brainwashed by their primals. You wanna become brainwashed every fight?
I think you didn't pay attention to my point. Egis can be put on auto-pilot, and DOTing is the most intricate part of your job. If you have the potential to auto-pilot the most important part of your job, we will have the most unproductive players possible. Pug parties would never let summoners in.
Wait what? What gave you that impression?!
That seems to show that they are asking him, politely, to do something. I'm sure Ifrit could have just said no if he thought they were acting out of line.Temuggzoh
Your humble servants beseech You! Grace us with Your divine presence!
Temuggzoh
If it please You, Lord, scorch their heathen souls with Your cleansing flame, and mark them as Your own!
I don't think the tribes control any of their primals. The primals once summoned do what they will, I remember the kobolds cowering once Titan was summoned and worshiping him. Why would they need to do that if he was subjugated and under their control?
I'm thinking the only subjugated primal is bahamut by the allagan. That is something else though, they harness him for power.
I'm not saying Summoner's should have Primals as a permanent pet that would a disaster but they should get an ultimate summon which temporarily evolves the Egi into its parent Primal. Also the Summoner should be able to command the Egi to cast a elemental aoe which causes dot based on which Egi is out.
Ifrit Egi - cast a fire burst aoe which causes burning for 20s on four enemies
Titan Egi -cast a earthquake aoe that causes heavy for 20s on four enemies
Garuda Egi - cast a tornado aoe which causes wind burn for 20s on four enemies
Leviathan Egi -cast Tidal wave Aoe which stuns up to four enemies for 20s
This would incorporate the Egis element and make them more unique.
So how hard will the nerf bat hit this because of PvP? I'd say harder than MC Hammer's fall from fame.I'm not saying Summoner's should have Primals as a permanent pet that would a disaster but they should get an ultimate summon which temporarily evolves the Egi into its parent Primal. Also the Summoner should be able to command the Egi to cast a elemental aoe which causes dot based on which Egi is out.
Ifrit Egi - cast a fire burst aoe which causes burning for 20s on four enemies
Titan Egi -cast a earthquake aoe that causes heavy for 20s on four enemies
Garuda Egi - cast a tornado aoe which causes wind burn for 20s on four enemies
Leviathan Egi -cast Tidal wave Aoe which stuns up to four enemies for 20s
This would incorporate the Egis element and make them more unique.
You missed my point, and Akiza didn't even bother responding to my point (because I'm right and Akiza has no interest actually arguing against valid points, only in reiterating the same tripe every post).
Paladins aren't real Paladins because they don't have any magic/can't cast Holy. Bards aren't real Bards because singing is only a minor part of their play style. Summoner isn't a real Summoner because the pets aren't cool enough. That's a full third of the jobs not actually being their job according to the fanbase, which is something that "can't be said" according to Akiza.
So the biggest issue with SMN is pet design? Really? Not that only one out of three Egi is worth using? Or the lack of AoE burst damage for dungeon trash mobs? Or the lack of decent crowd control?
So basically you want all Egis to be the same with nothing connecting them to their element. At least realistic suggestions to make the Egis more useful and the Summoner more like a Summoner using summoning magic rather than a extension of the dot class
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