Well i would want full control over my egi and what it doesA "summoner" in this game doesn't exist, except for groups of beastmen that are subsequently brainwashed by their primals. You wanna become brainwashed every fight?
I think you didn't pay attention to my point. Egis can be put on auto-pilot, and DOTing is the most intricate part of your job. If you have the potential to auto-pilot the most important part of your job, we will have the most unproductive players possible. Pug parties would never let summoners in.
nope i don't want a completely different class i want the summoner class the name says it all lol
Red mage DoT yes please lol
I somewhat gathered, but I'm not unsure about what. I mean summoner has higher single target output, can insta-rez, decent AOE ability, etc. I'd say overall summoner is a stronger class in the right hands. Not that I have any problems with black mage. Both casters serve vital roles right now, and I like to have each in my raids. I as I've said many times in the thread I can understand wanting some tweaks to egis and some more variety in that regard, but outside of that summoner has good tools to work with.
And I agree with you on the pets doing the DOTing. Why autopilot the aspect of the class that needs the most attention? That would be like having my DOTs being applied just by me getting Greased Lightning stacks or something. It would take so much away from what I do.
Since you and Akiza keep wanting to harp on lore, and specifically how the classes played in FFXI. Why would red mage DOT? If it was introduced it would need to be the first true support job in the game and be more buff/debuff oriented. Also the big red mage thing was elemental weapon augmentation.
Last edited by Ricdeau; 04-19-2014 at 02:23 AM.
All I'm seeing is "I want to be able to do everything BLM does."
The only "nerf" of the Summoner job is your perspective on it.
As I already said, Summoner has extreme drawbacks in almost every other game that it has been its own entity.
It would not make for a balanced MMO environment.
By your definition of how you want to spin the lore, they could simply take all of the DoTs, change their animations/potency based on the Egi being out and it would still be a DoT class and still be a Summoner.
If you put the DoTs on the Egi, it wouldn't be doing its own moves existing moves, you'd be spamming Ruin or whatever other offensive spell you'd have access to since you're not dotting, and Summoner would be even more broken.
Your ideas do not fit in with the game at all.
you will be giving the commands to your egi for those things rather you doting O.o and there should be a limit break bar for each smn egi so they can full power attack once (just like in final fantasy 7 just an idea)All I'm seeing is "I want to be able to do everything BLM does."
The only "nerf" of the Summoner job is your perspective on it.
As I already said, Summoner has extreme drawbacks in almost every other game that it has been its own entity.
It would not make for a balanced MMO environment.
By your definition of how you want to spin the lore, they could simply take all of the DoTs, change their animations/potency based on the Egi being out and it would still be a DoT class and still be a Summoner.
If you put the DoTs on the Egi, it wouldn't be doing its own moves existing moves, you'd be spamming Ruin or whatever other offensive spell you'd have access to since you're not dotting, and Summoner would be even more broken.
Your ideas do not fit in with the game at all.
It all goes down to summoner being a summoner class for egi supporting them in any ways by means of damage output, Dots etc
Not the other way round You using garuda and she supporting you for damage output lol
Last edited by Jediman; 04-19-2014 at 02:37 AM.
That's what I just said.
You give the Command, Egi does the dotting. Only now, since its spending its time doing Dots, its not doing any of its other moves that it already has.
A Summoner spends most of its time with DoTs depending on the number of enemies.
Not only does it move the source of your damage from its standard attacks, its now doing what you would be doing otherwise.
So what are you doing while its dotting? Probably spamming Ruin while your pet is DoTing.
Its extremely inefficient and doesn't do anything by switch around who is doing what.
Yes, you could play with the potency or something, I suppose.
But its far worse and even less fun than how the class already behaves.
It makes even less sense to have an Egi using DoTs than its standard attacks, anyway.
It's hilarious, because Egis DOTing would effectively mean that they are hitting even softer (yet quicker) than they already are; a direct contradiction to what the complainers are complaining about.
You will be buffing the avatars egi what else and dotting the mobs to increase the damage out put of the egi to the mob (just an idea)That's what I just said.
You give the Command, Egi does the dotting. Only now, since its spending its time doing Dots, its not doing any of its other moves that it already has.
A Summoner spends most of its time with DoTs depending on the number of enemies.
Not only does it move the source of your damage from its standard attacks, its now doing what you would be doing otherwise.
So what are you doing while its dotting? Probably spamming Ruin while your pet is DoTing.
Its extremely inefficient and doesn't do anything by switch around who is doing what.
Yes, you could play with the potency or something, I suppose.
But its far worse and even less fun than how the class already behaves.
It makes even less sense to have an Egi using DoTs than its standard attacks, anyway.
You will be full time supporting your dam egi, so all the AoE ability used as summoner go to egi.
The idea is great its allowing the egi to do damage rather then the summoner.
Last edited by Jediman; 04-19-2014 at 02:48 AM.
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