Other party comps work alright, but 2 BLMs absolutely annihilate stuff with double Flares. BLM/BRD is nice for foe req. I've done it on my BLM with a MNK in the party and it wasn't bad either, just a bit slower.



Other party comps work alright, but 2 BLMs absolutely annihilate stuff with double Flares. BLM/BRD is nice for foe req. I've done it on my BLM with a MNK in the party and it wasn't bad either, just a bit slower.


Can be done in under 8 minutes with i81 BLM, i90 DRG, i85+ WAR, and i80+ WHM or SCH, no issues. Not the fastest / most efficient, but still very doable.
Fastest run I've done was 5:50. Paladin, Black Mage, White Mage and Bard. The first pull was a bit sloppy too. Could've shave off at least 10 seconds if was done better.


I think the various reasons if why BLM and BRDs are chosen over other DPS classes have been said. One dude says DRG-DRG could do the first 2 boss in 10mins.
Why would I want to do 10mins when a WAR-BLM-BRD-Healer combination that I've ran can do it in 5mins and 35secs at best record? Heck, I believe that if the BRD is replaced by another capable BLM, it could be cut down even further.
Assuming a straight run of 10, 5mins 35secs x 10 = approx 55.83 minutes. If I ran a DRG-DRG combination it would take 100mins. It's a whooping 45mins difference there and nope, I don't need to wait for 45mins to get a group.
And for every book that means 30 runs. Comparing the above BRD-BLM vs DRG-DRG combi again, that's 45mins x 3 = 135mins saved.
And 135mins means I can run another 24.5 SR using the BRD-BLM combination. That's very close to another book done.
It's just a matter of efficiency. When my experienced and good BLM friends are online, I'll just play tank instead of BRD and grab two of them. First pull, I'd pull everything, flash 2-3 times before going Hallowed Ground and pop a Sentinel + Conval after. Each of the BLM could have flared 3-4 times (I didn't really count but yes, I really see shit load of flares). I don't even need to pop another CD after Sentinel expires because its all dead by then.
That's the level of efficiency if you get 2 BLMs. Of course it's not that bad with 1 BLM with a BRD that Foe + Voice the first pull, probably another 10secs or so after Sentinel expires which is largely due to whether the BRD have procs or not.
I said WITHIN 10 mins so around 9:30 which I guess to you in 30 runs would be "15 MINUTES I COULD SAVE OMG!!111!!"
Also the DRG-DRG is on rare occurrences, MOST of the time I get a BLM or BRD and clear it within 7.5-8 minutes, but I guess to you that's "TOTALLY UNACCEPTABLE AND SLOOOOOW!!11!"
Whatever, at the end of the day and however much I can take I still get a ton of Myth, I'm actually quite surprised you aren't one of these people who already have Animus weapons since you seem to follow a very strict run speed schedule.
Last edited by Skyl1n3; 04-17-2014 at 12:49 AM.
I would be a little pissed if i were a DPS and not BLM or BRD...
It does not concern me in personal, but i find it rather disturbing that one set of classes can clear that thing in half the time the others can.
They are double as efficient...
There are enough ppl out there that only concentrate on one Job, they are stuck with doing DF, and not only once have I seen players wording their disappointment when they see a Monk or DRG in the Group instead of the known AoE-favorites..


I find it disturbing that you find the above disturbing.
That's what jobs are for. Melees like DRG/MNK specialize in hitting really hard, dealing top DPS on single targets.
And if you have jobs whose specialty is heavy hitting on singles, then you will sure have jobs that are towards AoE. That's where BLM comes in.
That's exactly how jobs are. If not how about just one DPS class/job that can whack bosses like a MNK but at the same time have access to unlimted MP and flare-nuke like a BLM? LOL.
Thanx for explaing job mechanics, but that was not the point!
For example the dungeons could have been designed so that you could not do these mass pulls (more locked doors i.e.) or throw some enemies in you will not want to tank with 7 others around you.
With the information you enlightened us with
do you think it makes up for killing the trash 2 times faster?
how about just drop some arrogance maybe?
Either way i don't play these classes and I am not complaining, it was just a pointI think is worth considering for balancing


Not sure how I should feel. Well I do agree to some extent that could have some tweaks but sometimes I'm glad that there is another option (SR) if I need quick tomes.
There are always trade offs. DRG and MNK are never meant for killing packs fast.
And TBH BLM has is down side. Long cast times. Not sure if you've noticed, end game raids seems to tend towards 2 melee 2 range grouping with the range tends to be BRD and SMN. SMN because DoTs hits hard and there's a lot of movements involved so BLM tends to be on a losing side. Plus SMN can swiftcast battle raise, a huge plus.
If eventually more movement fights are introduced, do you think the long cast time of BLM makes up for being preferred in SR due to nuke ability, but end up being "not-preferred" in end game or movement fights?
you are right with your points, and this was never in question!
The thing i bolded is exactly my point, and you still keep mssing that you got this option, but someone focusing on DRG or MNK does not.
Let me rephrase it:
No fast tomes for melees!
Just saying it is a thing for the DEVs to consider
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