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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    1

    Game, Inposable to understand. (or even getting a sub)

    I bought the game in Jan, the inposable task to create a account.

    the game it self.
    no really, it's like playing a alien game.
    no documents at all, very hard to understand what to do or expecting.

    it taken me 2 day's before i figured out those guildleavs, and i not without experience in MMO's
    i play 12 MMO's and i never ever encounter so much dificulty.

    wanna make FF still successfull?
    at least make a basic ingame tutorial (can be done with video)
    and save the newcomers this painfull game experience, i suffered.
    (7)

  2. #2
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    The issue is well known, and they have said that they were aiming to make the game more newbie friendly.
    (1)

  3. #3
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Also, if you've "played" 12 MMOs, aren't you a little overqualified to need a tutorial?


    I didn't even play Beta, and within a few days I knew what to do.
    (4)

  4. #4
    Player
    trinta's Avatar
    Join Date
    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by Rau View Post
    Also, if you've "played" 12 MMOs, aren't you a little overqualified to need a tutorial?


    I didn't even play Beta, and within a few days I knew what to do.
    I think this was kind of the OP's point.
    (0)
    ----------------------------
    Interim solutions are for pansies.

  5. #5
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Yes, they need to do this

    XIV is not like the other MMO in the world which players can understand the game automatically from the start
    (2)

  6. #6
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    I played in beta when there wasn't even half the amount of direction there is now and I seemed to know what to do without reading anything beforehand. Maybe that's just me.

    I won't argue that it should be made easier but I don't know a whole lot of people who had a problem with it.
    (0)

  7. #7
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Standard MMOs: Create a character, Training zone, Do some starting quests, Do the town's quest, Move to next level town/camps

    FFXIV: Create a character, follow what NPC tell you to do, Grab some levequests, Go to the Aetheryte to finish leves, Comeback to grab more leves, or do Behest
    (0)

  8. #8
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    The account system definitely needs to be streamlined. I followed the instructions and didn't have any issues with setting up everything, but the process is more convoluted than it needs to be.

    The game itself, on the other hand, is more or less fine. The combat system is intuitive enough if you're not pretending like this is Generic MMORPG 3827 (it only took me a few seconds to figure out the controls, but that may have been due to using a controller), and the leve system is fairly easy to figure out.

    Then again, I'm one of those cranky people annoyed by the rise of 'tutorials for everything' in games, so I'm biased.
    (0)

  9. #9
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    If I'm not mistaken, the game does not give any sort of tutorial for the market wards unless you speak to the NPC infront of it. In XI you were given clear instructions on how to start and where to find the basic important locations such as the auction house and actually visit it. I feel this is something the game needs, especially when the PS3 version goes live.

    Another thing which really could do with an ingame tutorial is battle regimens. A guy I know bought the game like a month ago and has been playing since, yet it was only the other day he found out about battle regimens because the game does not mention them or their usage whatsoever. Considering BRs are as deep as the combat in this game gets, you would have thought there'd be something set in place to tell you first that it's there and, secondly, how to use it.

    So yes, the game does need more in the way of direction for new players but as it has already been said, they're working on it.
    (1)

  10. #10
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Adol View Post
    If I'm not mistaken, the game does not give any sort of tutorial for the market wards unless you speak to the NPC infront of it. In XI you were given clear instructions on how to start and where to find the basic important locations such as the auction house and actually visit it. I feel this is something the game needs, especially when the PS3 version goes live.
    ^This.

    I have always taught PC gamers are more likely to "explore" a game and figure things out by themselves before giving up. On the contrary, mainstream console games have become more and more easy (Demon's Soul excluded) and always seem to include some dumb tutorial (most of the time it cannot be skipped) that for some of us it's more intrusive than helpful.

    But that comes with the higher production costs, and the fact that a failed game (commercially) is more damaging compared to some years ago. I just remembered The Legend of Zelda (NES), you just appeared on the map and that's it. Even the old man (It's dangerous to go alone! Take this!) didn't give out much info. Ahh the good times~
    (1)

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